






⚡ Light up your battles, blast like a pro!
The Nerf Revoltinator Zombie Strike Blaster delivers motorized rapid-fire fun with built-in lights and sounds, including 18 elite foam darts. Ready to use right out of the box with batteries included, it’s perfect for immersive, high-energy play for all ages.






| ASIN | B07JNGRYDZ |
| Assembly Required | No |
| Batteries | 4 AA batteries required. (included) |
| Batteries Required? | Yes |
| Batteries included? | Yes |
| Best Sellers Rank | 582,726 in Toys & Games ( See Top 100 in Toys & Games ) 1,072 in Toy Foam Blasters |
| Colour | Brown/a |
| Customer Reviews | 4.3 4.3 out of 5 stars (1,917) |
| Date First Available | 23 July 2019 |
| Item model number | E3060 |
| Language | Aleut |
| Manufacturer recommended age | 0 - 6 years |
| Material Type(s) | Foam |
| Product Dimensions | 6.68 x 76.2 x 30.48 cm; 1 kg |
| Release date | 1 Aug. 2019 |
P**T
I don't know why warmth is an option for the starts... Not applicable at all. Kids absolutly loved them. Easy to load and shoot, seems fairly accurate. The lights and sounds are an added bonus, and they look awesome.
V**O
As advertised
M**I
My ProChrono Digital chronograph measured the speed of the darts fired by this stock Nerf Zombiestrike Revoltinator blaster at an average of 67 feet per second (FPS) using Nerf Elite darts (it is capable of shooting any standard Nerf Elite darts; blue, green, white, orange, purple/ light blue, Accustrike, yellow Alphastrike, Waffle-tip, and assorted decorated darts). The standard average velocity of a Nerf Elite blaster is 70 FPS, so the Revoltinator is very close to being at that Elite par. Just by looking at it, I can tell it belongs to the Zombiestrike series of Nerf blasters. The blaster’s shell art is littered with hints at an improvised patchwork of makeshift items like batteries, wires, nails, rebar, circuitry, etc. that a scavenging survivor of the Zombie apocalypse might use to create a weapon to defend him or herself. There is what seems to be a grey flip-phone attached to the top rear of the blaster’s shell embossed with the message “Nerf... No Zombies.” I would have liked to have seen this part of the blaster light up with LEDs (Light Emitting Diodes), but oh well. The large triangular white and red electrical warning sign would otherwise look out of place on a Nerf blaster, but thanks to the Zombiestrike theme, it is hardly noticeable. Apparently the 18-dart magazine got the artistic makeover while still retaining that Nerf N-strike cross-compatibility with other blasters. The big difference with this Zombiestrike blaster is that it is a motorized flywheel blaster. The first Zombiestrike flywheel blaster was the RevReaper, but it did not appeal to many because of some accuracy issues (and exhaustion) brought on by it’s repetitive and often frantic and laboring pump-action operation. Like the Stryfe, the Revoltinator is a true motorized semi-auto blaster powered by 4 AA batteries (included). My testing included the Duracell batteries that it came with as well as fresh batteries and I have determined that the batteries it came with produced the same results as the fresh batteries. The great selling point of the Revoltinator is in the flashing lights and sounds when the rev-trigger (aka acceleration button) is pressed. The blue NERF logo flickers on in a very noticeable way and one of two things happen: either 3 LEDs in an orange wheel on the left and right sides of the blaster cycle (clockwise on the right side, counterclockwise on the left side) and then they speed up to suggest that some kind of energy acceleration is occurring, or four bright blue LEDs on the right side of the blaster (that look like spark plugs) flickering light slowly from left to right in sequence until all of them are pulsing together with synchronized intensity and in unison, refracting light against the textured-edged surface directly below them to create an impressive visual effect. The Revoltinator alternates between these 2 series of LEDs each time the rev-trigger is pressed. It also makes a shooting sound each time the main trigger is pulled, accompanied with corresponding lights that race forward across the top of the blaster. I must admit that the trigger pull does feel unusually labored, or at least gives more of a resistance than the trigger-pull of other semi-auto flywheel blasters. This may be knit-picky of me at this point, but the rev trigger and magazine release button both feel uncomfortable to press because of their edged textures. The ergonomics of the pistol grip is definitely something for users with larger hands to gripe about. It is stubby and has fake rebar and hoses connecting to the already short shoulder stock portion of the blaster. This makes for a tiny triangular space to put your thumb through when operating the blaster and it does get in the way of my wrist. There is a jam access door on the left side, but it can only open halfway and it slides loosely around until you close it completely with but a little detent at the lip to keep it shut. The battery tray is located in the grey ribbed (is it supposed to be a coil-over?) underbelly in front of the mag-well. There is a grey top handle with a Nerf tactical rail attachment point on it, reminiscent of the Modulus ECS-10 blaster, but facing the other way. I personally do not like it because it looks like it can turn but it is actually not designed to; It is a fixed piece and when you try to move it, it flexes like a cheaper plastic than I am used to seeing from Hasbro. There is another tactical rail located under the barrel, and that is another issue I simply must mention because I believe it should be a consideration of the Nerf engineers when designing their blasters. The length of the Revoltinator’s inner barrel tube is much too long. Judging from the placement of the motors to the end of the barrel, the dart must have to travel through a small tube for 13 and 1/2 inches. An entire Stryfe can fit in that 13 and 1/2 inch distance. With Nerf blasters, the longer a foam projectile has to travel through a tube, the greater the chances of it rubbing against the sidewalls, thereby transferring kinetic energy from the moving dart to the tube, effectively decreasing it’s inertia, resulting in what can be described as “barrel drag” which makes for slower dart velocities and shorter dart ranges. The fact that there is a Nerf barrel attachment point on top of this already long blaster indicates that the current Nerf design team does not care about this barrel drag issue at all. In conclusion, the list of shortcomings and complaints I have are long but are mostly minor things that can be overlooked when thinking about the end product. Focusing on the positives, the blaster works and has a strong enough velocity rating to compete with the rest of the Elite Nerf blasters. This is a fun blaster with great artistic and visual appeal that kids should appreciate. The interchangeable 18-dart magazine and motorized functionality are the perfect combination for “taking out hordes of Zombies,” or just competing in a Nerf war. Perhaps it is not mod friendly (a light voltage mod by the inexperienced would likely fry the Revoltinators sensitive LED and sound circuitry), but I anticipate that it will be well received in the Nerf community and especially by the young fans of the Nerf Zombiestrike line of blasters.
A**R
Stopped working after 2 two days. Trigger gets struck and never trigger a bullet. Waste of money. Pls help on repair this one
F**Z
Esta muy buenaa compralaaa :p
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