About Time: Time Travel in a Box - The Game of Discovery, Cunning and Chance
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About Time: Time Travel in a Box - The Game of Discovery, Cunning and Chance

Product ID: 61282358
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👥2-8 players
📏31.8 x 24.79 x 6.4 cm
⚖️1.9 kg
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Description

🕰️ Unleash your inner historian with a twist of fun!

  • SURPRISES AWAIT - Navigate pitfalls and surprises for an unforgettable game night!
  • EDUCATIONAL EDGE - Boost numeracy and literacy while having a blast!
  • TIME TRAVELING FUN - Dive into history with over 50 iconic front pages!
  • QUICK PLAY OR DEEP DIVE - Play a fast card game or explore the board game experience!
  • FAMILY FRIENDLY CHALLENGE - Perfect for ages 14 and up—bring everyone together!

About Time: Time Travel in a Box is an engaging card game that invites players to guess the year of iconic Guardian front pages, spanning from 1914 to 2008. Suitable for 2 to 8 players aged 14 and up, this game combines elements of chance and cunning, making it perfect for family gatherings or game nights with friends. With no assembly or batteries required, it's ready to play right out of the box!

Specifications

Product Dimensions31.8 x 24.79 x 6.4 cm; 1.9 Kilograms
Manufacturer recommended age14 years and up
Item model numberCIR001
Educational Objective(s)Numeracy & Literacy
Number of Game Players2, 8
Assembly RequiredNo
Batteries Required?No
Batteries included?No
Remote Control Included?No
ColourMulticolor
Release date3 Dec. 2007
ASINB000ZJ4CPA

Reviews

Y**E

Good fun even if you're not good at remembering dates.

I bought this game so that we could play it with friends and family over Christmas. We've played it twice now and everyone enjoyed it. It can be played individually or in teams, so would be suitable to play with large numbers. We played it with two teams of three. Each team has a token which is an historical character (or alternatively they can create their own). One team starts by rolling the die, moving their token round the board, and asking the appropriate question, which depends on where they land. All teams make a guess at the answer, which is always a date. The team that is closest to the correct date wins the round and collects a coin-like counter. The team with the most counters at the end of the game wins. To make it more fun there are ways of asking for clues and also various hazards along the route, so a team that is winning could lose half their counters in a 'duel' or by 'contracting the plague'! The board and all the accessories are well designed, strong and good to handle. There are sheets for writing down your answer which have a helpful timeline along the top. I have only played it with adults so far but, since it can be played in teams, children could be included. It did take a little while to work the game out and I would recommend a trial run. However there are cards with 'quick rules' on them, so each team can look up what different symbols mean. These worked very well and our friends picked up the game very quickly. Good game - thoroughly recommended.

M**Y

Great fun even for the history-phobic!

I bought this game for my family to play over Christmas. Trivial Pursuit is always a controversial choice in our house as a lot of the history and sports questions are not exactly our strong point. So I was a little worried that I may have made a mistake buying a game purely about history.Not so! This is a great game! Easy to set up and start playing straight away without any convoluted rules. The nearest guess wins approach means that it is worthwhile for everyone to take a stab at the answer and avoids the sulks that sometimes accompany more classic trivia games.Not only that, but it is actually slowly increasing our knowledge of history. I'm not going to pretend that we're all suddenly history buffs, but we have a firmer grasp of key dates than we did before.Brilliant buy.

J**N

BORING,ONE DIMENSIONAL-NOT WORTH THE HIGH PRICE ASKED FOR THIS GAME

It must be very hard to think up a new concept for a new board game. Despite the rave reviews and overblown hype in some of the other reviews the honest review of this game is that it is boring because it is so very one dimensional. It is sold on the concept of "everyone plays every round and there is no waiting between guesses" true but it is so dull that after just a few rounds we all were nodding off.The game-play itself is the usual throw the dice, each in turn, then move the piece around and land on various traps and boosters, like er-snakes and ladders without the excitement. The main problem with this game is it is simple guesswork covered by complex rules-in the end one soon realises that it is very one dimensional. As the pieces move round a question is asked and if you can guess the year you get a token BORING BORING BORING! One can get more tokens by various over complex rules and by grabbing another player's tokens by various silly ploys WHAT!!!!-big deal in the end no one cares.I really can't see any fun or educational benefit in the game neither could my 29 year old daughter her boyfriend and my aged mother-so all ages agreed over-complex boring, dull like learning dry dates from a history book with knobs on!It is definitely not worth the exorbitant amount that I paid for it. We played it for 2 boring hours then went back to trivial pursuits.Save your money if you want a good game try something else -maybe snakes and ladders using the questions from "Trivial Pursuits"-now there's an idea.

S**I

Decent game but NOT what it advertises itself as

It's a game called 'About Time' all about guessing dates from the past, with pictures of ancient Egyptian sculptures and medieval ships on the box. The characters (counters) range from Cleopatra to Joan of Arc to Shakespeare, and the game sheets include a timeline from 3000BC to the present as a guide when playing the game.So, everything about this game and the way it presents itself suggests this will be a History game, perfect for people knowledgeable about History, testing players on their knowledge of the past. This is not really the case at all.Rather than testing players on knowledge of history, the game is testing players on events that took place in living memory. Yes, obviously this is still technically history, but not at all in the way the game presents itself. In a full game just played, there was not a single date earlier than the 1940s.The game itself is ok once you realise what it is, but I would give two warnings:• Younger players are at a disadvantage because their living memory doesn't go back so far, so probably don't but for a group of under 25s (or thereabouts)• Don't buy on the basis that this will be a good game for someone knowledgeable in history - even in terms of Modern History, as the questions are more pop culture based (as with most other games of this sort)

M**S

Great Family Fun

Like people have reviewed before, one of the great things about this game is that it can be enjoyed by people of all ages. The best point is that there isn't the frustration that comes with not knowing Trivia answers that discourages some family members from participating. The game moves at a good pace and having every team answer every round ensures people are thinking and having a good time. The cards and board throw variables in the mix that give the game enough variety. Overall, a great game for diverse people!

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Vikram D.

The MOLLE sheath is of exceptional quality. Very happy with my purchase.

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Anita G.

Good experience, but the tracking updates could be better.

2 months ago

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Anjali K.

The product quality is outstanding. Exactly what I needed for my work.

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Customer service was outstanding when I had questions about the product.

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