Burning Wheel Gold Rpg
D**W
the best thought-out and most complete roleplaying experience I have had
i have played D&D (since 1978), Runequest in all of its variations, AMBER diceless roleplaying, and numerous other roleplaying games. Burning Wheel is, without doubt, the best thought-out and most complete roleplaying experience I have had. I accept that the game is dense, and takes some wit to comprehend, but is pretty straightforward if you follow the advice in the book; start with the core mechanics, and only once you feel comfortable with those would you include the technically more challenging elements of Fight!, Range and Cover and Duel of Wits. The Duel of Wits - a mechanic that allows one to play a battle of ideas with the same kind of thrill I would have expected in combat when playing D&D or Runequest - means that finally we have roleplaying game where combat is no longer the main source of excitement and thrill.If you enjoy roleplaying games, I would contend that your library is incomplete without a copy of Burning Wheel!
A**Y
One of the all time great TTRPGs
The Burning Wheel is the game I would recommend people play if they told me they wanted to either play Lord of the Rings as an RPG, or the political side of A Song of Ice and Fire (Game of Thrones). It's strange that an RPG could so perfectly hit both Tolkeinesque high fantasy action and Fantasy Political Intrigue with the same system, but from experience playing a little of it and watching a whole lot of it be played on actual play twitch streams, I can say that if you and your group are willing to take the time to learn it's rule set, it's a game changer. Once you've engaged in your first Duel of Wits, you'll never want to roll a single "persuasion check" to win a meaningful argument in an RPG ever again.
M**A
Fight for your Beliefs!
A masterpiece of a RPG system. Contains a complex set of rules but no unnecessary ones. Creates a character-driven game mainly for late medieval fantasy adventures but can be adapted to different settings.Does not contain the usual worldbuilding of a geography, history and culture. The atmosphere, setting and focus is told instead by the lifepaths the characters can take, the traits they can have and the mechanics themselves. You dont have to force your character concepts to fit the world, you build the world around the characters with your GM and fellow players. The players take a bigger role than usual in world building, before the game starts and using the mechanics in the game itself (circles, wises etc.).The base game contains detailed Mannish, Dwarven, Elven and Orc stocks available as player characters and important NPCs, Magic and Faith as supernatural abilities and many more.If you wish to see the game in play i urge you to watch "Roll20 Presents: The Burning Wheel" series.All in all - highly recommend.
A**O
Perfect condition
A really good and comprehensive book, delivered fast and in perfect condition
I**R
One of the best RPG rulebooks I've seen
One of the best RPG rulebooks I've seen. Filled with not just a great system but also the rubric to make the game work.
J**E
The Burning quality
I had the prior two book version of The Burning Wheel and decided to buy Burning Wheel Gold as it was more uptodate, streamlined rules etc. I admit, I mistook the size of the book thinking it to be much bigger than it actually turned out to be. I was pleasantly surprised.It is a well bound book with an excellent layout. I am not disappointed.
J**.
Very Complicated
I wish I could give this book two or four stars. Two would tell you not to even consider buying it, and four would tell you it was worth exploring right now. But, unfortunately, I'm having to plunge it into that grey, ambiguous realm of three stars. The reason is this: Burning Wheel is a very complicated RPG. Stupidly, intensively complicated. Just from reading the book I have no chance of being able to run a game of Burning Wheel. I get the impression I would have to play a few games through with experienced players first. Only thing is, I don't know anyone who already plays.So you see, I have to give it a neutral three stars, because I can't play the damn game!That's a shame really, because Burning Wheel does have quite an intriguing ethos; emotional conflict and character change. Your characters will not simply develop stats, but become different people as the events around them take a physical and psychological toll. Characters are encouraged to act according to a series of stated beliefs they are forced to come up with at character creation, but will be inevitably pushed into situations where those beliefs will be compromised by morality or safety. The hitch here is that in lots of my RPG games (i.e. Dark Heresy and Call of Cthulhu), this happens anyway during a good adventure and the players don't need rules to 'enforce' it.Other observations? On the plus side, the hard cover is gorgeous with its red and gold pattern and looks great on my bookshelf. On the downside, the book is crammed full of more pointless abbreviations, acronyms and forgettable terminology than a US Army training manual, which only adds to its complexity. And all for the sake of saving a couple of pages? I think this could be a very rewarding system if I managed to get a game going, but unfortunately that seems very unlikely.
A**R
Five Stars
A deep and fascinating game in a beautifully formatted and bound book
Trustpilot
1 week ago
2 weeks ago