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S**Y
the voluntary attempt to overcome unnecessary obstacles
There are two main components to this book: (i) a definition of what constitutes a game; (ii) an argument that, since in Utopia, playing games is the only thing worth doing, that playing games is the supreme good. Suits spends some of the time building the framework needed for the definition of a game, but most of the time then arguing that the definition is correct, and about the overriding value of games.Agame is defined as "the voluntary attempt to overcome unnecessary obstacles". There are no wasted words. A game must be /voluntary,/ not compulsory (so much for those compulsory “games” in school then); it is an /attempt/ to /overcome/, success is not required, trying is sufficient; there must be an /obstacle/, so it isn’t some trivial activity, but requires some effort; and that obstacle must be /unnecessary/, for it it were necessary, overcoming it would be a job, or for survival, or some other reason.This definition seems very reasonable, and gets around Wittgenstein’s claim that there is no sufficient and necessary conditions for something to be a game, by moving up a level of abstraction. Suits spends time picking apart his definition, and showing how various activities do, and do not, fit, and that those activities are, and are not, games, respectively.So far, so good. Suits’ second argument is about the role of games in Utopia. In Suits’ Utopia there is no need to work; there is abundance of goods, companionship, and sexual partners for all; there is no physical or mental illness. That is, there is no need for involuntary activity, and there are no necessary obstacles to overcome. So the only worthwhile thing left to do in Utopia is play games.I’m not convinced there is nothing to do in this Utopia other than play games. What about learning to play a musical instrument? That doesn’t seem to be a game: it is (in Utopia, at least) voluntary, but where is the unnecessary obstacle? One might argue that one could get a machine to play the music: is requiring the music be produced by oneself an unnecessary requirement? Listening and performing is qualitatively different, however.But there is a deeper problem: I am not convinced that this Utopia can exist. Even if we assume perfect mental health, so no-one coerces anyone to do anything against their will (everything is voluntary), this does not imply there will be someone else to engage in any particular activity with you. Human partners in play are not “objects” in anything like the same sense that yachts and diamonds are objects. They are people, with their own desires, which, even with their posited perfect mental health, need not overlap with yours. One cannot require that Utopia be populated with other players for one’s own benefit. Robot players may not be sufficient: playing against another person may be an /unnecessary/ obstacle, but if that’s part of the game…I found this a fascinating and thought-provoking book. The definition of a game is excellent: compact enough to be memorable; simple enough to be applicable; abstract enough to show the virtue of abstraction. The consequences of the definition are not so apparent to me, but it is an interesting journey to follow the argument: in my Utopia, reading such books would be more worthwhile that playing games.
K**I
Five Stars
A very good Book..
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