🚀 Ready for Battle? Join the Galactic Showdown!
The Wise Wizard Games Star Realms High Alert Expansion Set is a thrilling card game bundle designed for 2-6 players aged 13 and up. This set includes four expansion packs—Heroes, Invasion, Requisition, and Tech—each featuring 12 new cards to enhance your gameplay. With no assembly or batteries required, you can jump into strategic battles in just 30 minutes!
Language: | English |
Model Number | WWGSR039. |
Number of Game Players | 2-6 |
Assembly Required | No |
Batteries Required | No |
Batteries Included | No |
Package Dimensions | 15.6 x 13.6 x 0.8 cm; 102 g |
Item model number | WWGSR039. |
Manufacturer recommended age | 13 years and up |
Manufacturer | Wise Wizard Games |
Item Weight | 102 g |
T**N
Cost-effective and good quality
Purchased the four packs w/ storage dividers for ~$20. Very cost-effective for me, as I own the Universal Storage Box too. Given the fact that a Star Realms pack (from a 4-pack expansion, like Crisis and United) is usually 5 dollars each, the dividers are essentially free.The cards and dividers came in perfect condition, with the dividers coming in a zip lock bag. Each pack comes with a foldable instruction manual that explains the dual-faction, double-ally, requisition, and tech rules.Heroes Pack provides 12 new heroes that can activate ally abilities from 2 factions. Recommend to use with dual-faction expansions, like the Commander decks, United: Assault, and United: Command.Invasion Pack provides 12 (3 per faction) new double-ally ships and bases. Recommend to use with Frontiers set.Requisition provides 12 (3 per faction) ships and bases with the new Requisition ability. Essentially, if these cards appear in the trade row, they become 1 trade cheaper for every same faction ship/base in your field (e.g. if a Machine Cult card with the Requisition ability appears in the trade row, it becomes 1 trade cheaper for every Machine Cult card in your field). Recommend to use with all sets.Tech provides 12 new "Tech" cards. They show up in the trade row and when purchased, they go straight to the field (like heroes), and do not go to the discard pile. For a certain amounts of trade, they can grant you abilities, like regaining Authority, destroying bases, scrapping cards from trade row, etc. Recommend to use for all sets. They are especially effective when games are in the late-stage, where players have so much trade and the trade row is full of undesirable cards.
K**S
Cool
More cards to keep the game fun and you on your toes
N**S
Nice to have, but we prefer the base game
The command decks are nice to have for your collection, but it removes a lot of the strategy that makes the base game so enjoyable.
Trustpilot
5 days ago
1 month ago