Product description
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Trouble is brewing on Spiral ain! Gruntilda the witch,
wildly jealous of Tooty the Honey Bear's good looks; is
determined to steal them for herself! But even as she whisks the
helpless youngster off to her tower, Tooty's big brother Banjo
and his loud-mouthed partner Kazooie are hot on the trail to
rescue her...Aided by the mystical shaman Mumbo Jumbo, Banjo and
Kazooie must tackle gloomy swamps, scorching deserts, towering
ain ranges and spooky haunted houses on their way to the
final confrontation at the summit of Gruntilda's Lair.
.com
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Banjo-Kazooie mimics the look and feel of Mario 64, a truly
innovative and visually stunning game that belongs in any
Nintendo 64 collection. But don't brush off this 3-D
action-adventure as an uninspired clone. On the contrary,
Banjo-Kazooie introduces more than enough originality to warrant
a spot next to its famous mentor.
The game introduces two of the most charming virtual heroes in
recent years--the goofy, floppy honey bear, Banjo, and his
faithful, feathered sidekick Kazooie. In the game's introduction,
we discover that the sinister witch Gruntilda not only nabbed
Banjo's sister Tooty, but stole her beauty as well. Naturally,
it's up to the bear-bird team to retrieve Tooty and rid the world
of one darned inconsiderate witch.
In this beautifully-rendered and massive game world, players
run, jump, swim, climb, and flip over obstacles, defeat all sorts
of "baddies," and find and collect numerous items and clues that
help the quest to progress. Playing as both Banjo and Kazooie,
players hone their characters' actions, learning nearly two dozen
special moves that help players expertly defeat foes and
successfully tread through the nine worlds.
Banjo-Kazooie is one of those games that can demand hours upon
hours of perseverance, patience, and learning of skills to
complete. But don't let that discourage you. This epic game is so
much fun that reaching the end will be an afterthought. --Eric
Twelker
Pros:
* Nicely-paced game world filled with well-designed challenges
* Excellent character control with numerous special moves
* Gorgeous graphics
Cons:* Numerous--often complex--special moves may discourage some
casual gamers
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Review
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A lot of people are writing off Banjo-Kazooie as a Super Mario
64 clone. Now let's think about this for a bit. Mario 64 was a
revolutionary game. It redefined what people expected from a
platform game. Banjo-Kazooie follows in the footsteps of Mario
64. It doesn't stray too far from the formula, but it makes the
logical progressions you would expect Nintendo to make.
The storyline is fairly typical. Banjo's sister, Tooty, has been
kipped by the evil witch, Gruntilda. Gruntilda is hoping to
use some wacky contraption to steal Tooty's youth. It's up to
Banjo and Kazooie, the grumpy bird that lives in his backpack, to
venture into Gruntilda's lair and stop the witch before it's too
late. Once inside, you'll find an insanely huge overworld and
nine levels to contend with. Mario's stars have been replaced by
jigsaw puzzle pieces. These "jiggys" are used to open each level.
Coins have been replaced by notes. You'll need to have a certain
number of notes to proceed throughout the overworld. The red
coins have been replaced by birds. Collecting all the birds in a
level will give you a jiggy. Each level contains ten jiggys, 100
notes, and five birds. The first thing you'll notice about B-K is
its size. The game is much, much bigger than Mario 64. The
overworld is huge, and the levels are spread pretty far apart.
Usually, the puzzle that opens up a level isn't even near the
level's entrance.
The gameplay in Banjo-Kazooie follows Mario, but Banjo and his
bird have a lot more moves than Mario ever had. Luckily, there
are some great tutorials in the beginning that teach you the
basic punching, jumping, and swimming maneuvers. You'll learn the
rest (flying, how to use certain items, etc.) as you need them.
While Banjo has several different attack moves, I found that his
basic roll is usually more than enough to take out all the
run-of-the-mill enemies.
Graphically, Banjo-Kazooie takes it to another level. The game
maintains the look and feel of Mario 64, but instead of flat,
shaded polygons, BK uses a lot of textures. You would think that
the a of texturing and the size of the levels would slow the
game down a lot, but it runs nice and smoothly. The camera
control has remained the same, but due to BK's many tight,
enclosed areas, the camera sometimes fails to show the action
from a playable perspective. Expect to miss some things that
would normally be incredibly obvious, due to a bad angle. Also,
you'll have to control the camera a bit more than you should have
to, as it doesn't track perfectly. The sound and music are really
well done. The soundtrack is infectious, and the character voices
are very cool. All the "speech" is done in a Charlie Brown's
teacher sort of way.
If you were a fan of Mario 64, then it's pretty apparent that
you're going to like Banjo-Kazooie as well. BK may be a Mario
clone, but that isn't exactly a bad thing. In fact, it's a pretty
good thing. In a world filled with mediocre N64 games, it's nice
to see another truly great game on the system. -- Jeff Gerstmann
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. GameSpot and the GameSpot
logo are trademarks of GameSpot Inc. -- GameSpot Review
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- Trouble is brewing on Spiral ain! Gruntilda the witch, wildly jealous of Tooty the Honey Bear's good looks; is determined to steal them for herself! But even as she whisks the helpless youngster off to her tower, Tooty's big brother Banjo and his loud-mouthed partner Kazooie are hot on the trail to rescue her...Aided by the mystical shaman Mumbo Jumbo, Banjo and Kazooie must tackle gloomy swamps, scorching deserts, towering ain ranges and spooky haunted houses on their way to the final.