🌌 Discover the Universe, One Card at a Time!
Thames & Kosmos The Crew: The Quest For Planet Nine is a cooperative trick-taking card game designed for 3-5 players aged 10 and up. With 50 unique missions and a quick playtime of around 20 minutes, this game offers an engaging experience for family game nights. The game includes 45 large cards, 36 small cards, 16 tokens, and a rulebook, all made from durable cardstock for long-lasting fun.
Product Dimensions | 12.95 x 4.32 x 18.03 cm; 281 g |
Manufacturer recommended age | 8 years and up |
Item model number | THA691868 |
Language: | English |
Number of Game Players | 3-5 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardstock |
Remote Control Included? | No |
Colour | Multicolor |
Release date | 13 April 2020 |
ASIN | B084GP7X3P |
A**R
Fantastic game
Instructions are too long (20 pages!), so it took a while for us to be ready to play, but the game itself is very easy to understand and play. It is great! Amazing how a easy game can be so good!
J**Y
Quick delivery, great game
Arrives quickly. Game was a real hit.
R**
Crew review
This was a birthday gift, did play it a few days later, because of reading the rules etc, played it in 2 player mode and it worked really well, the rules can be learnt while playing it, we also done it with multiple players, which was a bit trickier. Overall a good game
N**N
Fantastic Trick taking game
Trick taking game with a twist that it is co-operative and you cannot discuss cards with each other!!Take a little getting used to and teaching to non-gamers to understand the concepts but once done very enjoyable.50 different missions make it good value and difficulty can be adjusted.
K**E
Simple but deep co-op strategy card game
Bought this game for a club I run in a secondary school and was immediately impressed.The basic mechanics are quick and easy enough to learn but watching players slowly learn what kind of strategy is required for each new mission really sells the game.A solid recommend for anyone looking for a quick but rich strategy game.
A**N
Highly addictive, fun and collaborative
Warning this game is highly addictive! Everyone we have played it with has loved it. We love that it is collaborative and that we all work together! There are so many different variations to this game that you never get bored! By this game and have evenings full of entertainment and fun with your friends! The other thing we love is that the game gets harder and harder as you go and that as you progress through each level you learn new skills! It’s a lot of fun!
T**W
The instructions are just awful: very confuse and not well written
Digesting the instructions is really a challenge. Perhaps it is just me, as I don't see much negative review about it, but in my opinion it does not follow logical order. As you read it, you have always questions about something that's missing. You have to read the instructions forward, backwards, and forward again to have a slight understanding of what's going on. The instructions are also contradictory. For example, on page 8 it says "shuffle the 40 large playing cards and distribute them equally to all crew members." Then it says "put a reminder card for everyone at the ready".The reminder cards are part of the 40 cards that were previously shuffled and distributed. How can they be "at the ready" for everyone? Also, who uses term "at the ready"? I suggest to take "Exploding Kittens" as an example of how instructions should be organized. I understand that The Crew is more complex, but does not mean the instructions have to be complex. The instruction writing and translation was probably outsourced, or it was done by an intern. In any case, it is bad.The game in itself is probably fun, but we have not played yet, because after having read the instructions for 40 minutes, we all lost interest.
D**R
Co-op game that is a group favourite
On our group board game nights this has been the main game we have played for the last 4 times. It's such a simple concept but each round doesn't take long to resolve (and you can fail quite easily) and requires real group cooperation. Nobody can dominate and make all the decisions and it's easy to mess up a task by not thinking through what is needed or to think you've got no way to accomplish the task and a way then opens up you hadn't foreseen.There are 50 scenarios to be completed in order but game is set up with a tick system by each task so multiple different groups can work through the challenges simply recording where they get up to. You cannot complete all the tasks in one session (4th time we are at 27) as each task gets a little trickier and takes potentially more tries to overcome. Real sense of accomplishment when you get past a task as a team.Needs to be played with groups of 3 or more - you need the doubt of knowing what cards the other players have to make this work well - in two player you can deduce it quite obviously. 4 works great for us.
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