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🔥 Level up your legacy with Halo 5: Guardians — where every battle is a game-changer!
Halo 5: Guardians for Xbox One revolutionizes sci-fi FPS gaming with its intense 24-player Warzone mode, skill-based 4v4 Arena battles, and a compelling campaign featuring new Spartan heroes. Offering robust multiplayer content with over 15 free monthly updates, it delivers a dynamic, cooperative, and competitive experience that keeps players engaged and connected in the ultimate galactic showdown.







| ASIN | B00D781W3Q |
| Best Sellers Rank | 8,684 in PC & Video Games ( See Top 100 in PC & Video Games ) 179 in Xbox One Games 1,022 in PlayStation Legacy Systems |
| Customer reviews | 4.1 4.1 out of 5 stars (2,741) |
| Date First Available | 6 Jun. 2013 |
| Is discontinued by manufacturer | No |
| Item model number | U9Z-00049 |
| Language | English |
| Product Dimensions | 15 x 1 x 10 cm; 0.1 g |
| Rated | Ages 16 & Over |
| Release date | 27 Oct. 2015 |
B**R
A huge improvement (this review contains some spoilers)
Here we are again, Chief, Corty, Arby and co carrying on their sci-fi battling across ridiculously clean ships and worlds. This time, in an understandable attempt to bring in some fresh meat, we also see the introduction (and central inclusion) of Osiris Team, led by Spartan Locke. For ease of reference (and my own organisation) I'll split my review into campaign and multiplayer sections. Campaign: I've always been torn with Halo campaigns. I do not bother with the extended lore, so sometimes I don't get it. This bothered me a lot with Halo 4 which, without that outside knowledge, I found to be incomprehensible nonsense from start to finish. Halo 5 I understood easily throughout. It's no award winning narrative, sure, but Halo never has been. It's to the point, clear, and entertaining. In short, Cortana isn't dead, she's off on the Forerunner home-world (Genesis) gathering up Guardians (huge Forerunner peace-keeping constructs). Naturally, she wants Chiefy to be a part of her plan, so invites him over to join in. The UNSC don't want him to go, but he - and his fireteam - ignore them, so they send Spartan Locke and co to bring him back. Locke and co have a bit of a harder time getting to Genesis as Corty isn't helping them, but through a pleasing enough sub-story, by getting in touch with our old mate Arbiter, and helping him win his war against the Covenant on Sanghelios, they find the means eventually. I won't say much about the final section, other than I think it was good. Sure, the actual missions felt a bit too much like Halo 4, but overall it was still fun, and it ended in a way which some will probably hate, but as it's the middle of a trilogy, is understandable. It does lack in ways - there's no real exploration of Lock and his team, or Chief's team either for that matter, which is a shame, and the conflict between Chief and Locke could have gone a lot further in the first half. But again, I don't expect this from Halo. However, overall it was a fun and enjoyable campaign, and very, very much a classic Halo experience. It's not huge, but not tiny either - it took me about 12 hrs to do on normal mode, (though I do take my time exploring etc. I'm sure speed runs will eventually whittle it down by a lot) and I look forward to playing through it again on the harder difficulties, particularly with online co-op. NB this game does not support split screen co-op. For me, this is irrelevant, but I know for others it is a major issue. Matchmaking: Matchmaking at launch is a fairly limited affair, but it is a lot (and I mean a LOT) of fun. Your spartans now have a couple of abilities that are permanent features - sprint and thruster. Both are superb additions; sprint takes away that slightly slow feel of getting back into the action after spawning, and thruster works wonderfully with the grenade-heavy aspect of gameplay. In terms of modes, you have Arena and Warzone. Arena is the classic Halo experience, with four modes to choose from - Arena (I know, confusing, but to explain, it contains a mixture of game types), Slayer (standard 4v4), Breakout (elimination, the 'pro' mode), Free for all and Swat. There are a decent variety of maps, some found only in each mode, and all of them are well made, though personally I think Orion is the poorest of the bunch. Power weapons play a big, but not game-winning part, as do the frequently spawning 'loadout' tier of weapons. My main experience so far is Slayer, with a touch of Arena, and I am thoroughly enjoying myself. In each mode, you play 10 qualifying matches, at the end of which you are granted a rank which then helps the system create balanced matches. All in all, the system seems to produce fair matches, however if you go in with a fireteam, it WILL put you against other fireteams, and during qualifying me and my team found this very difficult (we're not that good). After we ranked though, it seemed to get a lot fairer. There is no jip in Arena, which can be both a blessing and a curse, but I think the decision to omit it is definitely the right one. Overall, Arena is a huge amount of fun, either solo or with a team. It's lacking a bit in modes at the moment but I imagine that will change in time. And I can't believe there is no fireteam chat! I have to believe that will change... Warzone, on the other hand, is only about fun. It's 12 v 12 in a kind of mish-mash of BTB and invasion. There are also some AI opponents thrown in, both to help you (marines) and for you to attack. Weapons are controlled via a req system. In this, you use exp (or real cash, but for what you get from each, you'd have to pretty well off financially to be able to 'pay-to-win') to purchase packs of single use cards that contain boosts, weapons, vehicles etc (as well as permanent aesthetic unlocks). Each card has a level which correlates to how soon it can be used in a match, and how much energy you need to use it. As you progress through the match, higher level stuff becomes available and the battle field turns into a bigger and bigger...well...warzone. The objective is to capture and hold bases. Should your team hold all 3, the enemy core becomes exposed and you can attack that. If you destroy it the match is won. If the enemy capture a base at this point, the core is sealed off again. Throughout the match, points are awarded for kills, and the AI enemies that spawn are worth different amounts, with the legendary bosses being worth 150 points. This can really swing a match (the other way of winning is to reach 1000 points), perhaps offering a bit too much influence on the outcome in my opinion. Nevertheless, overall it's a lot of fun, if a little long (a good match can be 20 minutes), and limited in maps (only 3 at launch). So, overall I feel that Halo 5 is a huge improvement on Halo 4, with a lot of promise for the future. It has it's flaws, but they are few and I expect they'll be ironed out in time. It is a great game and though I don't expect it will be for everyone, it is for me, and I am now finally beginning to appreciate what my xbone (that I hated so much at first) can offer.
S**Y
In a word...........Breathtaking!
Firstly how amazing is this game!!!!! So far i have played about 4 hours online and a little less on the campaign but feel that is all the time you need to be able to write a review about this fantastic game! I’ll start with the multiplayer, this is an experience like no other the game is so fluid and there is next to no lag considering on warzone there is 24 players i would have expected some issues but nope flawless (so far)! At first i found the menus a little different and this took me some time to navigate but after flicking through the tabs and learning what’s where i soon got the hang of it! The gameplay its self is in a word breathtaking the guns look and sound awesome and the maps are well detailed and the actual combat is very satisfying. I used to love the old beat downs in the Halo 2 and this still looks cool when you pull it off, especially when running! Now onto the campaign, this is just how i remember it in previous iterations apart from now controlling your team and them having the ability to revive you when in combat which is cool. I especially like commanding the team to attack one enemy then being able to flank them and cause some massive damage! I’m still early into the game but i have to say its one of the best experiences i have had on my Xbox one since launch and if i am feeling that after only a few hours i can’t wait to get proper stuck into it. If you have an Xbox one this game is a must. Happy gaming, well worth the purchase.
A**7
Let the haters hate and moan, Meanwhile join me and thousands of others on something very fun.
In short 343 have really focused on fan feedback from 4 and MCC creating a game which not only makes you look like a super solder but move and fight like one too. I can honestly say as someone who has loved halo from the start that this iterations multi-player is the most fun and enjoyable to date. It really feels like 343 have taken a lot from the overly harsh and in most cases earned backlash from 4 and MCC and really focused on making this game stick. Time will tell if the population stays but I know I for one will be giving my time to halo 5 this year (with a bit of fallout 4 mixed in :) ) . Unfortunately on a slightly down note this focus on multi player and co-op has resulted in the single player being a bit under-developed ,the cut scenes do far to much of the storyline heavy lifting and we really don't get enough time with blue team, Halsey or the infinity. This game really needed two distinct campaigns running parallel and had that occurred this would have been the perfect halo game. What gives this game its 5 stars however is this price , look at COD 2015 , Battlefront and every other shooter coming soon and find me one where the multi player Map DLC is free and the price tag is as low as 39 pounds (from Amazon). This game is a true bargain , good for the consumers, great for the players and IMHO amazing for the reputation of the industry, Well done 343.
K**L
A good game with an excellent new online mode and very fun but not the best Halo campaign
Halo 5 is The latest in the Halo series and what seems to be the middle part of a second trilogy. As with all the Halos since Halo 2 there is a campaign which is available single player or online co-op (though sadly not local co-op) and a variety of online modes (including all the usual but with the inclusion of the excellent Warzone mode allowing for much more epic battles). Visually the game looks nice. It maintains a pretty steady 60 FPS making for a very smooth experience with an adaptive resolution that changes down from 1080 where needed to maintain a smooth experience. It leads to a very nice and smooth experience. I wouldn't say it's quite as stunning as something like Battlefront has proven to be but at the same time it has to maintain a consistent look with the Halo series (so still a bit too much focus on those purples and pastels for me) and is sharper and very smooth. The campaign itself focuses mostly on Spartan Locke and his team who are sent to track down The Master Chief (who you only get to play on a few levels). It feels like a mixture of ODST and traditional Halo and works quite well. Story wise though I didn't feel I knew what was going on that much, it seemed to rely on you have a knowledge of the extended lore from books and comics to really "get" it. The story was pretty linear but varied which led to a very brisk fun pace and the combat was excellent and varied , as were the enemies so I was kept engaged enough to want to see it all and enjoyed it. Sound as music is a big part of Halo and I felt it was again very good and pretty dramatic in places, nicely supporting the feel of the game. The biggest plus for this game (that could even see me add a star in future) is the rock solid online play and the especially great warzone mode. They're smooth fast and pretty epic and could give this game some serious momentum over the coming months. Overall a good but not brilliant campaign with an excellent online mode. Four stars. I'd give it 4.5 if I could.
M**S
Repeated disappointment.
After three attempts with my XBOX saying the disc was dirty or damaged and carefully cleaning it and drying it inbetween, I ejected it and snapped it in half with my bare hands. Luckily, I didn't cut myself or have any part of it spring into my eyes. I say this because it is likely that YOU TOO will want to snap this disc in half eventually. This is actually the second copy that I purchased. The first I struggled with the inconsequential campaign in which both Chief and Locke could have stayed in bed and the outcome would have been the same. Then I tried everything to improve the multiplayer that has these new Spartan Abilities inhibiting your traditional grenade and gun readiness yet has the arrogance to call itself Arena. I got an XBOX ELITE Controller so that I could remap the control scheme and get (A) to Cycle Grenades rather than having to stop moving and take my thumb off (LS) to press the D-Pad. I ended up doing without Thruster Pack even though I could have mapped it to a paddle, as the paddles on the ELITE Controller are oversensitive even when placed in the wrong positions. I had made every effort to help this game's development, telling 343i that Ground Pound conflicted with Crouch Jumping and that professionals wouldn't be able to Gandhi Hop or Trick Jump unless an alternative control scheme was used. They listened. I told 343i that Aim was borked as the horizontal Look Sensitivity was triple the vertical Look Sensitivity and the use of an increased Look Acceleration from the Multiplayer Beta exacerbated the tendency for players to overshoot targets that are typically Sprinting, Jumping and also Clambering as their movement along the vertical axis cannot be tracked without their control inputs being effectively distorted. They listened to this constructive criticism and not only let you tone down Look Acceleration to what it had been in the Beta when no one had been complaining about it (and its value was 2), but let you open up a suboption within Look Sensitivity to individually adjust horizontal and vertical so they could be made the same. They also recognised that those with ELITE Controllers have such precision thumbsticks that they can set their dead zones (the region within which tilt is ignored so that when the spring recentres itself the still inclined sticks don't cause your character to drift into a slow Turn or Movement), to 1 or even 0. However, as I was still suspicious of their Aim I decided to rebuild it from scratch and turn off Look Acceleration completely by setting it to 1 then pick the Delay option for the Right Thumbstick which is unfortunately only available for the XBOX ELITE Controller in its version of the XBOX Accessories App, and then as the gradient of this line (with a steepening accelerative effect towards full tilt) is fairly shallow in comparison to the Default then I increased both horizontal and vertical Look Sensitivity to a much higher value than normal to compensate. I can only really recommend SWAT as being reasonably well balanced as the problems of having a Radar whose range ought to have matched that of the Campaign given that the game now incorporates Sprint – but instead is REDUCED from the 25m range of Halo 3 to a next to useless 18m in Halo 5's so-called Arena – doesn't matter as in SWAT no one has a Radar and is encouraged to move with more caution as a result. SWAT also gets around the most annoying thing about Halo 5 multiplayer, which is the way that your quarry will use either their new Spartan Abilities to flee from an encounter and get behind cover so that their Shield can recharge, by having no Shields where a skillful player can kill another who before they can get behind cover with a single headshot. In a way this makes this mode a lot more like Call of Duty: Advanced Warfare Hardcore mode. In both of these games it makes sense to offer the ability to dodge bullets as the Time To Kill is quite low. However, this is not what Halo has ever been about and veterans won't recognise it, and will probably hate 343i for changing it. The franchise never needed an evolution of its fundamental gameplay mechanics, and the original Halo trilogy's formerly slow pace and high Time To Kill supported more varied encounters and extended Close Quarters Combat where the victor wasn't simply whomever saw the other first. Sprint wasn't needed back in those early days of Halo as if you wanted to cross a large battlefield like Avalanche you jumped in a vehicle, but in doing so this was self-balancing as unless it was an easily boarded Ghost you couldn't simultaneously drive and fire. A recent GamaSutra article revealed that 343i struggled to unify a team that had been hastily assembled from multiple other studios, without it being revealed that they would be working on a Halo title in their interviews. 343i's management had the right idea by getting them all to work on one level that conformed to a traditional Bungie Halo style. This was very well received by their focus group, so it is all the more tragic that 343i didn't build on this foundation with new maps, weapons, vehicles, and equipment – without any wholesale change in movement mechanics that would mean that noobs could rush into encounters without developing situational awareness of proximal threats and strategic opportunities. Anyone arguing that this was done successfully by Bungie (with assistance from 343i) in Halo Reach forget that this game was a spin-off that didn't star Master Chief. Bungie was able to experiment with Sprint and equipment in Loadouts In Halo Reach, and then their own waves of enemy AI combatants in Firefight within Halo ODST, so they could build the PvP and PvE modes of Destiny. However, the main sequence Halo games kept to the established formula and stopped people fleeing encounters, forcing players to consider their next action as they would be mindful that they couldn't simply flee from trouble and had to pay for the consequences of their errors, or creatively improvise their way out of the encounter in Close Quarters Combat. The tragedy of Halo 4 is that 343i bosses allowed their disparate team (who they openly admitted "hated Halo") full creative freedom once this first traditional level had been successfully built. It seems that they only regarded this level to be a team building exercise and after another year of their misguided development they had a new enemy in place in the form of the deeply annoying, teleporting and regenerating, Prometheans. Despite this game haemorrhaging players from its unpopular multiplayer that owed much to Call of Duty: Black Ops (with its Loadouts, Perks and Supply Drops), it still isn't quite as bad as Halo 5 with its Spartan Charge, Mario style Ground Pound, noob-friendly AI Callouts and white outlines around weapons and notifications of when and where to find Power Weapons, and Thruster Pack dodging away from fire behind cover. Many applaud the Halo 5 as being "the best Halo since Halo 3" but Halo Reach has a far superior Campaign and Halo ODST before it introduced a fabulously satisfying Firefight mode for the first time. Having equal starts with weapons on map isn't progress, but a small reversion to what worked perfectly well in the original Halo trilogy. What a surprise that doing what worked perfectly in three blockbuster games should work reasonably well again in Halo 5... But these 'equal starts' are the only good thing about 343i's Halo 5. Was this good sense on their part to actually value this traditional Halo design, or with all their many needless half-baked changes did they simply overlook modifying equal starts from their traditional Halo prototype? The skill gap is deliberately compressed and the mechanics adapted to attract fans of Call of Duty to their franchise, but this was entirely unnecessary as Halo 3 sold extremely well (doing even better than Call of Duty 4: Modern Warfare when they both were released in 2007). Why lose faith in the franchise without evidence of it losing popularity within its community? Here's an idea, why not have made Halo 5 be another spin-off if 343i really wanted to experiment with the mechanics like Bungie did in Halo Reach? They could have called it Agent Locke: Forerunners and it wouldn't seem like it was a case of false advertising, as it stands Master Chief is hardly in the game (being a playable character in only three of Halo 5's fifteen missions), and the only time you see a Halo ring is in the secret ending after you have struggled through defeating those multiple lazily recycled Warden Eternal bosses (which may imply from the "singing" that Cortana was actually not Cortana after all but 343 Guilty Spark using her image, but can anyone be bothered to come back to Halo 6 to see if this was the case?). Well, it seems that 343i may have wanted to indeed make a spin-off that wasn't a main sequence numbered Halo game in which you both played as Agent Locke as part of team Osiris and did a lot of Metroid Prime style scanning of things which would open up flashbacks which would reveal what had happened to Master Chief when he had unaccountably gone AWOL in much the same manner as Halo ODST's nonlinear investigations. There was some evidence that this would have been open world set around a central hub on the UNSC Infinity. Locke might not even meet Chief but be a part of a framing narrative that joined Chief's playable episodes together. Perhaps, Chief would have remained tough and slow and Locke weaker but agile, so that any eventual confrontation was a mix of contrasting abilities. Could players have chosen to side with Locke or Chief and choose to pursue two alternate endings to the game depending upon who they believed was in the right on the basis of the misleading ONI propaganda? Pick Locke and try to capture Chief, or play Chief and try to defeat Locke so the mission he was unaware of could be completed? Could add to the replay value of the title if there were two perspectives on the same mysterious events and it would have continued with the well recieved #HUNTtheTRUTH marketing campaign. Another thing that people rarely take into account is that 343i were developing EIGHT HALO GAMES whilst moving offices and hiring new staff, so it is no surprise that both Halo: The Master Chief Collection (which was originally intended to only be an HD remaster of Halo 2 Anniversary Edition), was scaled up to an enormous endeavour that shouldn't have been attempted before Halo 6 could have been incorporated. However, there is such a lot of content in all of its multiplayer playlists that with the current UI (which was one of the few things not outsourced to around ten other studios, along with the initially flaky matchmaking that resulted in me getting into only three games within the first sixteen hours and one of those being 11v2 on Assembly) it subdivides the available population (much as was the case with Titanfall's excessive profusion of playlists) and makes it desperately hard to get into games as you are effectively waiting for matches to complete and players to depart. The answer would have been to only have the only new game Halo 2 Anniversary have ranked Slayer and Objective playlists, with everything else being accessed through Custom Games. Obviously, the same could be applied to Halo 5's multiplayer playlists, rather than restricting their number to avoid low population or having them be available for short periods. Halo 5 needed Ranked Slayer and Objective playlists with a Social Big Team Slayer and everything else being accessed via Custom Games. Infection and Invasion suit alternating weekend events until they prove to be popular, and controversially I would remove all of the Warzone modes as they are fundamentally unfair and I despise Microsoft's current policy of putting blind packs of random cosmetic items and cheats in Rise of the Tomb Raider, Gears 4, Halo 5, and Forza 6 (which was sold on the basis of having "zero microtransactions" by journalists who had been misled by Turn 10 who had secret plans to reintroduce this feature that had proven so controversial in Forza 5). Even the most faithful Halo 5 fan has become annoyed at the slow roll-out of content. Yes, it might all be free, but is that significant when even now the game has less playlists in it than Halo 3 when it launched in 2007. They did recently add some more maps and Firefight mode, but as that it is a Warzone Firefight with the same ATMs to access consumable REQs that can be purchased in blind packs. The fundamental problem with Warzone is that a wealthier team can theoretically keep buying Gold REQ Packs until they acquire a full set of permanent REQs and then have them readily available when fighting a poorer team that has to agonise over whether to "burn" their consumables to counter like-for-like confrontations. Weekend Warzone Turbo is just designed to fleece kids of their spare unburnt consumables in hopes that they will buy more on their mom's credit card. Well, even so I follow the incompetence of 343i with interest as I do perversely enjoy commentating on it and completing regular Halo Community Feedback Program surveys that are emailed to me from Microsoft. So, it was with that in mind that I thought I would buy the very cheap Halo 5 again now that it finally seemed to be feature complete (and how it ought to have been at release). I planned on evaluating Firefight, and playing SWAT and trying out some of the communities excellent Forge Maps in Custom Games (which are far superior to any that 343i have provided). However, as I have already said the disc wouldn't read and I broke it in half like I had the first one I had bought as it just isn't worth my time to try to get my money back. As a result I have lost faith in Amazon delivering quality discs and have cancelled Call of Duty: Infinite Warfare Legacy Edition so I don't repeat the same disappointment, and have preordered it for my PS4 from the PlayStation Store despite the added expense. I have also paid Microsoft to download the digital version of Halo 5 which is half price at the moment and is currently installing at the moment. I guess this is for the best as it will mean I will swap discs far less, but I am deeply unhappy with my experience with Microsoft products of late which has taken a nose dive since Steve Ballmer retired as it was he who ensured that my wonderful XBOX 360 was repaired and eventually replaced three times for the infamous RROD fault even though it was out of warranty. Something has gone wrong with Microsoft since he left and the company has lost all sense of the importance of cultivating customer goodwill. Have the lowest possible expectations for this game and avoid both its Campaign and Warzone modes and you may enjoy Customs and SWAT.
A**5
Not enough Chief
First of all this game is as good as any halo as first person shooters, halos in my opinion are the best shoot em up games along with goldeneye on n64 in the history of gaming, I can play them over and over. Having said that this game really disappointed me in the fact you hardly get to be the master chief the ultimate savior of humankind who you get to be in all the other halos, locke is OK to be just like the arbitor was on halo 2 but the main focus should still be on chief because ultimately it's his story. Spoilers ahead!! The thing with cortana was abit left field aswell turning her into a bad guy holding the universe to hostage do as I want or die basically, in the other games she's a good guy! This didn't ruin it for me but just didn't get it, obviously chief hasn't gone rogue he's just trying to get cortana to do the right thing and of course he didn't know of what she'd done till near the end. Obviously 5 stars cos it's still the best at first person shooter action, fast paced with a great choice of guns, again I will play it again at some point on a harder mode like the others, halo 6 is blatantly going to happen aswell as it leaves it unfinished if you like which had its pros and cons, I just prey in halo 6 we get what everyone wants!! Alot more master chief!! Please
A**R
Welcome back John
I’m going to try my best to be objective about Halo 5 as seen as I’m a huge fan of the franchise and have owned all the titles to date. This game (along with Star Wars Battlefront) were my primary reasons for upgrading to an Xbox One in readiness earlier this year … To remain objective I will list pros and cons based upon two weeks of daily play since release. I cannot comment on the whole campaign as I haven’t finished it yet, most of my time has been playing the online multiplayer. PROS Graphically superb. Very smooth and polished throughout, beautifully detailed. 60FPS looks awesome. Sounds great. Weapons & explosions sound as real as ever, team chatter (in multiplayer good and useful) and a great music score Warzone which pits you against an opposing team and enemy AI is spectacular All the old favourites are here – Warthog’s, Battle Rifles, Spartan Customization etc, everything you come to expect Multiplayer matchups now much quicker and more stable thanks to the dedicated servers More options in multiplayer – Warzone for more social play, Arena for competitive New abilities like clamber and shoulder charge and very welcome CONS No split screen option. A dealbreaker for some. No playing this at home with your friends. REQ system doesn’t always seem totally fair. You always start off on an even footing but a better team will unlock better weapons quicker and will dominate easily New REQ system for use in Warzone actually works well but a bit too random at times. Been playing for ages and still haven’t unlocked a basic DMR yet! Not enough maps available at present, more are coming but would have liked to see at least six at launch not three! Post play screens need reworking so it’s easier to view your statistics after the game There has been a lot of negative comments made about the game. How it doesn’t feel like a Halo game etc. However, I would be more concerned if the studio kept churning out the same old game every time. I like that it’s faster now, that the options are better, there are more weapons. There are flaws but these are small and I for one am very impressed with the new game and think it feels like a natural evolution of Halo. Welcome back Master Chief.
F**A
Mixed feelings about Halo 5.
As a long-time fan of the Halo series, I was eagerly anticipating the release of Halo 5: Guardians for Xbox One. While the game undoubtedly offers some exciting moments and stunning visuals, I couldn't help but feel somewhat underwhelmed by certain aspects of the experience. On the positive side, the graphics are undeniably impressive, showcasing detailed environments and fluid gameplay mechanics. The campaign mode introduces some interesting new characters and storylines, adding depth to the Halo universe. Multiplayer modes like Warzone offer thrilling large-scale battles that can be incredibly engaging and addictive. However, there were also several drawbacks that detracted from my overall enjoyment of the game. The campaign felt somewhat disjointed at times, with pacing issues and a lack of cohesion in the storytelling. Additionally, some fans may be disappointed by the absence of split-screen multiplayer, a feature that has been a staple of the series in the past. Furthermore, while the multiplayer experience can be enjoyable, it can also feel repetitive and unbalanced at times, particularly in competitive modes. Matchmaking issues and occasional lag can also impact the overall experience, leading to frustration for players. Overall, Halo 5: Guardians is a mixed bag. While it certainly has its moments of brilliance, it also falls short in some key areas. If you're a die-hard fan of the series, it's worth checking out for the sake of completing the story and experiencing the multiplayer action. However, if you're looking for a groundbreaking entry in the franchise, you may find yourself somewhat disappointed.
P**N
Halo
Its HALO. There is nothing better. At age 50 and still playing except now my teenager is addicted as well.
M**7
Mouai
Clairement pas le meilleur de la série, très peu inspiré et furieusement lent dans sa narration, mais bon pour un collectionneur ça fait la blague
R**.
Heerlijke game
Heerlijk spelletje
K**A
Great game. Go for it.
Its a genuine product from Microsoft. Gr8 service by amazon , highly satisfied. Regarding the game, it requires 98 gb worth of download which is a lot. Hence people with low speed connection or limited data are advised to rethink their decision. One of the best game I have played so far. Highly recommended.
A**N
Halo 5 Xbox One x
Prodotto arrivato in perfette condizioni il gioco per gli amanti del genere si presenta con una grafica migliorata di molto si va sui 4k su Xbox One x si entra in nuovo mondo di halo pieno di insidie si è affiancati da una squadra ogni livello si viene informati dalla missione da compiere molto bello l ambiente futuristico sviluppato ed progettato da Microsoft ,molto soddisfatto dall' acquisto servizio da parte del venditore ed Amazon ottimo
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