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Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development Review: Quality tips to elevate a beginner, but doesn't come close to mastery. - As an intermediate user of Unity, I had high hopes for this book to teach me some cheats that could turn me into an expert, or at least give me an 'interview-fakery' level of expertise - the sort of tricks that only a team developer with years of professional experience in Unity would know. Sadly, I was disappointed. In my opinion, most of the 'cheats' themselves are more like 'hints & tips' for novices. Examples include Customizing the Editor, Static and Dynamic Arrays, and Overriding ToString, when I had hoped for far more advanced tricks such as Using Shared Assemblies (to improve build times and modularity), Automating Rigging With The Ragdoll Wizard. and Implementing Native Plugins, all of which I came across during my own personal projects. The book is well produced, with glossy pages, clear colour images and simple instructions on a wealth of topics, a nice 'coffee-table' book for beginner coders or content creators, but unfortunately it seems my hunt for a book of Unity programming mastery continues. Review: High price ,low knowledge - waste of 3000...I mean seriously 3000 for this ?
| Best Sellers Rank | #6,278,785 in Books ( See Top 100 in Books ) #470 in Rendering & Ray Tracing #1,041 in C# Programming (Books) #1,498 in Software Design Tools |
| Customer Reviews | 3.2 out of 5 stars 5 Reviews |
R**E
Quality tips to elevate a beginner, but doesn't come close to mastery.
As an intermediate user of Unity, I had high hopes for this book to teach me some cheats that could turn me into an expert, or at least give me an 'interview-fakery' level of expertise - the sort of tricks that only a team developer with years of professional experience in Unity would know. Sadly, I was disappointed. In my opinion, most of the 'cheats' themselves are more like 'hints & tips' for novices. Examples include Customizing the Editor, Static and Dynamic Arrays, and Overriding ToString, when I had hoped for far more advanced tricks such as Using Shared Assemblies (to improve build times and modularity), Automating Rigging With The Ragdoll Wizard. and Implementing Native Plugins, all of which I came across during my own personal projects. The book is well produced, with glossy pages, clear colour images and simple instructions on a wealth of topics, a nice 'coffee-table' book for beginner coders or content creators, but unfortunately it seems my hunt for a book of Unity programming mastery continues.
D**K
High price ,low knowledge
waste of 3000...I mean seriously 3000 for this ?
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