


The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood. But time is running out as more fall to the indomitable forces of the cinder King. As legionnaires, you must make it to skydagger keep before you're cut off or overtaken by the undead. Paying horrifying costs, you'll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour. Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the cinder King's Iron fist? Play to find out in band of blades, a stand-alone, forged in the dark RPG of dark military fantasy. Band of blades contains all the rules you need to play. In this book you'll find: a clear Game structure for playing out missions filled with moment-to-moment danger and tracking the overall fate of the Legion. Rookie, Soldier, and five different specialist playbooks, with legionnaires created as they are needed when the casualties of war set in. Legion roles for all of the players: The Commander sets mission priorities, the marshal directs the troupes, the quartermaster manages precious resources, the spymaster gathers intel in the field, and the lorekeeper preserves the histories of the Legion. Three different chosenโhumans imbued with the powers of the gods, each with their own unique gifts, who aid the Legion. Army advancement throughout the Campaign, including gaining new materiel and the Promotion of the Legion's troops. Four distinct heritages of brave and flawed people seeking to survive another night from the cinder King's horrors. Our numbers are few, Our supplies are low, and every operation is a deadly riskโbut if any chance exists to make a difference in the outcome of the war, it is this Cohort, the only remaining hope, this bloody band of blades! Review: Great Forged in the Dark Game, Awesome Tribute to the Black Company - I'm not going to repeat what's already in the description, just a few additional details: First, I have played through the full campaign for Band of Blades three times with different groups; as well as single sessions on-line and at conventions, and a few partial campaigns that ended partway through due to outside commitments/disruptive life events for various players. It has been a lot of fun every time. Note that it is a campaign-length, troupe-style game that uses the Forged in the Dark system created by John Harper for Blades in the Dark. The game runs differently than many RPGs you may be familiar with, but works well and provides a memorable experience if you embrace the differences. Second, if you like Glen Cook's "The Black Company" series of novels or the "Myth: the Fallen Lords" computer games, this is a tabletop RPG in the same vein: an outmatched mercenary company led by a powerful being fighting against overwhelming forces of darkness led by more powerful beings. The setting is not high fantasy, and does not include elves, dwarves, dragons, wizards, etc. It is set in an early Renaissance period, but avatars of the gods walk the land, alchemy is a science, and clockwork and steam technology (though rare) exist. The campaign runs on rails in terms of advancing across the campaign map, but there are choices of which direction to take in a few spots, creating mutually inaccessible pathways across the map. Despite this, the missions in each location are never the same, and are based on the fiction you as a group create at the table. The enemies faced can vary each campaign also; each have different tactics and themes. The full campaign takes from 12 to 20 sessions of about 4 hours each and, unlike many other RPGs, has a very specific end-point the characters are working towards. Also unlike many other RPGs, you can "lose" this game by failing to reach the end-point in time or having too many characters die or desert during your journey, adding a real feeling of tension and pressure, and meaningful (light) resource management. Each player is assigned a specific command role character they play every session, but outside of this, anyone can play any mission character -- a style known as troupe play. When missions come up, you pick from a number of different characters to play. You will play multiple characters over the course of the game and are unlikely to play the same character in every session: individual characters need time to rest, heal, and recover after missions, and some characters are better suited to specific kinds of missions than others. Also unlike traditional RPGs, no player "owns" a specific charter (but you develop favorites). This might seem discomforting to players used to playing one specific character during a campaign and having complete ownership of that character, but most players find that the switch is not as difficult as they imagined, and find it very enjoyable to participate in developing an entire cast of characters with their group and seeing what happens to them. Band of Blades is a fiction first game, and has similar rules to its mechanical ancestor, though a few things are handled differently, so if you are familiar with the former make sure to read the text carefully to pick up on the differences (for example, the Campaign phase takes the place of the Downtime phase, and Stress doesn't trigger Trauma until you go over). The book is chock-full of setting information and guidance, but also gives you plenty of room to be creative. However, a few of the rules are scattershot in where they are located, which leads to a bit of a learning curve and can cause confusion in play your first time out. Luckily, there is a Discord server with active players who are available to answer questions and clarify rules, as well as a web forum and a Reddit channel. tldr; I highly recommend picking up Band of Blades if the Black Company or dark military fantasy is your jam, and the community around the game is friendly and helpful. Review: Love the game - A great roleplaying game that allows a lot of player input. The different phases of play is great and the fact that players play different roles and different character... very fun. In the modern day, it's not unusual that some players can't make it one week and then different next week. Yet this game handles that all very well. Give it a try!


| ASIN | 1613171730 |
| Best Sellers Rank | #583,595 in Toys & Games ( See Top 100 in Toys & Games ) #14,647 in Board Games (Toys & Games) |
| Brand Name | Evil Hat Productions |
| CPSIA Cautionary Statement | No Warning Applicable |
| Color | Game |
| Customer Package Type | FFP |
| Customer Reviews | 4.8 out of 5 stars 171 Reviews |
| Edition | First Edition |
| Educational Objective | Enhance strategic thinking, teamwork, and decision-making skills |
| Genre | Fantasy |
| Global Trade Identification Number | 09781613171738 |
| Included Components | game |
| Item Dimensions | 10 x 6 x 2 inches |
| Item Type Name | Band of Blades |
| Item Weight | 2.4 pounds |
| Manufacturer | EVIL HAT PRODUCTIONS |
| Manufacturer Minimum Age (MONTHS) | 156 |
| Manufacturer Part Number | EHP0048 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Metal |
| Model Number | EHP0048 |
| Number of Items | 1 |
| Number of Players | 2-6 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Band of Blades |
| Size | Medium to Large |
| Supported Battery Types | No batteries required |
| Theme | Military |
| Unit Count | 1 Count |
R**N
Great Forged in the Dark Game, Awesome Tribute to the Black Company
I'm not going to repeat what's already in the description, just a few additional details: First, I have played through the full campaign for Band of Blades three times with different groups; as well as single sessions on-line and at conventions, and a few partial campaigns that ended partway through due to outside commitments/disruptive life events for various players. It has been a lot of fun every time. Note that it is a campaign-length, troupe-style game that uses the Forged in the Dark system created by John Harper for Blades in the Dark. The game runs differently than many RPGs you may be familiar with, but works well and provides a memorable experience if you embrace the differences. Second, if you like Glen Cook's "The Black Company" series of novels or the "Myth: the Fallen Lords" computer games, this is a tabletop RPG in the same vein: an outmatched mercenary company led by a powerful being fighting against overwhelming forces of darkness led by more powerful beings. The setting is not high fantasy, and does not include elves, dwarves, dragons, wizards, etc. It is set in an early Renaissance period, but avatars of the gods walk the land, alchemy is a science, and clockwork and steam technology (though rare) exist. The campaign runs on rails in terms of advancing across the campaign map, but there are choices of which direction to take in a few spots, creating mutually inaccessible pathways across the map. Despite this, the missions in each location are never the same, and are based on the fiction you as a group create at the table. The enemies faced can vary each campaign also; each have different tactics and themes. The full campaign takes from 12 to 20 sessions of about 4 hours each and, unlike many other RPGs, has a very specific end-point the characters are working towards. Also unlike many other RPGs, you can "lose" this game by failing to reach the end-point in time or having too many characters die or desert during your journey, adding a real feeling of tension and pressure, and meaningful (light) resource management. Each player is assigned a specific command role character they play every session, but outside of this, anyone can play any mission character -- a style known as troupe play. When missions come up, you pick from a number of different characters to play. You will play multiple characters over the course of the game and are unlikely to play the same character in every session: individual characters need time to rest, heal, and recover after missions, and some characters are better suited to specific kinds of missions than others. Also unlike traditional RPGs, no player "owns" a specific charter (but you develop favorites). This might seem discomforting to players used to playing one specific character during a campaign and having complete ownership of that character, but most players find that the switch is not as difficult as they imagined, and find it very enjoyable to participate in developing an entire cast of characters with their group and seeing what happens to them. Band of Blades is a fiction first game, and has similar rules to its mechanical ancestor, though a few things are handled differently, so if you are familiar with the former make sure to read the text carefully to pick up on the differences (for example, the Campaign phase takes the place of the Downtime phase, and Stress doesn't trigger Trauma until you go over). The book is chock-full of setting information and guidance, but also gives you plenty of room to be creative. However, a few of the rules are scattershot in where they are located, which leads to a bit of a learning curve and can cause confusion in play your first time out. Luckily, there is a Discord server with active players who are available to answer questions and clarify rules, as well as a web forum and a Reddit channel. tldr; I highly recommend picking up Band of Blades if the Black Company or dark military fantasy is your jam, and the community around the game is friendly and helpful.
T**N
Love the game
A great roleplaying game that allows a lot of player input. The different phases of play is great and the fact that players play different roles and different character... very fun. In the modern day, it's not unusual that some players can't make it one week and then different next week. Yet this game handles that all very well. Give it a try!
M**S
If you are tired of another dungeon crawler
What I loved about game is that you play using soldiers from a platoon. You play each soldier separately. Define them. Build relationships. Level them up. You rotate whos playing who, and take new soldiers out on new missions. What this does is that is allows the GM to kill off characters without causing issues found in just about every RPG (e.g. how do you introduce a new character for the 3rd time within a single dungeon). I liked the fresh new take as playing as a interchangeable squad. Additionally, each player takes on the role of a leader that dictates how supply is spent, develop lore, what to build, where to spy, and other tasks that affects the army outside of combat. The lore is interesting as heck too. Your army fights alongside one of several "Chosen". Basically a god within a human body. Some are corrupted and some are "good". The GM plays as the Chosen, so they wont always be around to help out. Plus from a lore standpoint, each Chosen has barely any humanity left in them, so their emotions and guidance are strange enough that you cant tell if they are fighting for humanity or not.
W**W
A High Water Mark
I am not fond of Evil Hat Productions as a company, we have idealistic disagreements. I can't argue, however, that they put out some quality content. If you like the 'Blades in the Dark' system (I encourage gamers to try new systems and this one is worth your time) then there isn't much bad that you can say about this product. Not only is the writing very good, but the covers, binding, and paper, are all high quality; better quality than you get from a lot of triple-A products. The fairly linear nature of the built-in campaign is an interesting concept and will serve as a great stand-alone campaign or the perfect launching-off point for an expanded world of your making. Very cool, and definitely worth having in your ttrpg library.
R**I
Love the book!
This is a well written book about a campaign that switches from planning, to zoom in into the action which affects the bigger picture. Read the book, its a good buy. I did find it annoying that the playbooks are in the book constructed tightly that it makes it hard to copy into a machine. BUT, those said playbooks are available online.
D**T
An outstanding concept well executed
High quality and production values help you embrace the high tension dark fantasy concept.
A**W
Unique and Innovative TTRPG Design!
This is an awesome game and I can't wait for supplements!
C**N
Story first rpg
Evil hats story first blades system has become my favorite RPG system to date! Don't miss out
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