---
product_id: 78684086
title: "Everdell Standard Edition"
brand: "starling games"
price: "S/.513"
currency: PEN
in_stock: true
reviews_count: 8
category: "Starling Games"
url: https://www.desertcart.pe/products/78684086-everdell-standard-edition
store_origin: PE
region: Peru
---

# Stunning detailed artwork Endless replayability Streamlined worker placement Everdell Standard Edition

**Brand:** starling games
**Price:** S/.513
**Availability:** ✅ In Stock

## Summary

> 🏙️ Craft your critter kingdom before the winter moon rises!

## Quick Answers

- **What is this?** Everdell Standard Edition by starling games
- **How much does it cost?** S/.513 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pe](https://www.desertcart.pe/products/78684086-everdell-standard-edition)

## Best For

- starling games enthusiasts

## Why This Product

- Trusted starling games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fast-Paced Fun:** Complete engaging sessions in just 30-40 minutes—perfect for busy professionals.
- • **Effortless Yet Deep:** Easy to learn mechanics with satisfying strategic depth for pros and newcomers alike.
- • **Art That Draws You In:** Immerse yourself in a beautifully crafted world with award-worthy artwork.
- • **Build Your Dream City:** Engage in strategic tableau-building with critters and constructions.
- • **Replay Without Limits:** Dynamic card-based gameplay ensures every game feels fresh and competitive.

## Overview

Everdell Standard Edition is a visually stunning, streamlined worker placement board game where 2-4 players build vibrant cities of critters and constructions. Combining easy-to-learn mechanics with deep strategic tableau-building, it offers quick 30-40 minute sessions packed with endless replayability. Perfect for millennials seeking a balanced blend of immersive art, social gameplay, and tactical depth.

## Description

From everfrost to bellsong, many a peaceful year have passed in everdell — but the time has come for new territories to be settled and new cities to be established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises? Everdell is a streamlined worker placement game that features a detailed world realised through stunning artwork. Utilizing a tableau-building mechanic, players will work to build a city of critters and constructions. Everdell is easy to learn yet offers satisfying strategic depth and endless replayability.

Review: Great, Zen Game for 2-4 Players - My wife loves this game and we crack it out occasionally to relax after a stressful day. The game is easy to play, seems very well balanced (our final scores are usually within 10 points of each other), the art is wonderful, and it's quick. Pros: - Great worker placement/engine builder that is easy to teach - Wonderful art and theming - truly delightful, even for a cynic like me. - Quick to play and easy to teach* (more on that in a second) - most of our games take 30-40 minutes. - Card-based nature gives it a bit of (shared) randomness and replayability. - Simple, elegant design, not a lot of bloated rules or unneded complexity. Cons: - I've heard this is true of many Starling Games, but the manual is not well written and poorly laid out. My wife is a rulebook fan, but we both needed to watch a round or two being played online to understand it. There's also some imprecise wording on some of the cards that are open to interpretation. Nothing a good copy edit and wording changes in a second edition wouldn't fix, but it can make the first game or two a little frustrating. - Full sized cards (preferably with sleeves), the big standing tree, and large play area mean you'll need a lot of table space for this. I wish the cards were a smidge smaller to reduce its footprint.
Review: Tremendous Fun with a Gorgeous Theme and Presentation - Everdell is a fantastic game that synthesizes the best game mechanics of a number of its peers. It blends the resource gathering / worker placement component of games like Agricola or Lords of Waterdeep, with the card draw / card synergy of Dominion, with the city building / planning of 7 Wonders. Considering I absolutely adore all of those games, Everdell immediately shot into the Top 3 Games in my collection. The card draw / card management aspect is the most unique and fun part of the game. Cards act as "quests" or "contracts," but also can be used as part of resource management, and you'll also need to have a keen eye for planning ahead to give yourself "bonus" actions / rewards. You start with a set of cards in your hand, and you'll send out your workers to gather resources to put those cards into your city, but there's also a community "pool" of face-up cards that can be bought by any player. The icing on the cake for all of this is that the theme, presentation, and artwork are a pure delight. There's just a magical "something" about the way the art captures the small details of the imagined premise of play that draws you in. It's a bit pricy, but when you see the quality of construction and the art, combined with the engrossing gameplay, it's worth every penny and more. If you have any interest at all in Euro-style board gaming, Everdell deserves---no, practically demands---space on your shelf.

## Features

- From Everfrost to Bellsong, many a peaceful year have passed in Everdell - but the time has come for new territories to be settled and new cities to be established
- There are buildings to construct, lively characters to meet, events to host- you will have a busy year ahead of you Will the sun shine brightest on your city before the winter moon rises
- Everdell is a streamlined worker placement game that features a detailed world realised through stunning artwork
- Utilising a tableau-building mechanic, players will work to build a city of critters and constructions
- Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0792JY6G4 |
| Best Sellers Rank | #479,048 in Toys & Games ( See Top 100 in Toys & Games ) #1,360 in PC-compatible Games #13,009 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,693) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.3 pounds |
| Item model number | HPGGSUH2600 |
| Language | English |
| Manufacturer | Starling Games |
| Manufacturer recommended age | 13 years and up |
| Product Dimensions | 11.81 x 11.81 x 0.1 inches |
| Release date | October 26, 2018 |

## Images

![Everdell Standard Edition - Image 1](https://m.media-amazon.com/images/I/71trYqXnSGL.jpg)

## Available Options

This product comes in different **Pattern, Size, Style** options.

## Questions & Answers

**Q: Is this game similar to Photosynthesis?**
A: Not really.  The only thing they have in common is the 3D tree(s).  Both are great games, but photosynthesis is more of a low chance, mensa select game where the smartest/most experienced player is going to win just about every time.  Everdell is a thematic card based game with worker placement elements - probably more similar to something like 7 Wonders.   Definitely still a lot of strategy, but a lot of luck involved with how the cards come out.

**Q: We love Everdell - what other games are most like Everdell that we might enjoy?**
A: Everdell is a Tableau builder, worker placement with a fantastic theme.  Short answer is Wingspan is all of the above as well.  It is also one of the top games of the last few years.  Some good worker placement games with a good theme are raiders of the north sea, Lords of waterdeep, and Stone age.  Some good Tableau builders with a good theme are Splendor, Machi Koro, and Century Spice Road.

**Q: My daughter is 9 and we play DnD, would this game be appropriate (based on complexity) for her age?**
A: I also have a daughter of 9 and she plays Gloomhaven with me... she loves this game!  Should be perfect! Of course, there are some things that need to be explained, but very accessible for that age.

**Q: This is second print?**
A: Yes it’s a second printing

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great, Zen Game for 2-4 Players
*by C***K on February 14, 2020*

My wife loves this game and we crack it out occasionally to relax after a stressful day. The game is easy to play, seems very well balanced (our final scores are usually within 10 points of each other), the art is wonderful, and it's quick. Pros: - Great worker placement/engine builder that is easy to teach - Wonderful art and theming - truly delightful, even for a cynic like me. - Quick to play and easy to teach* (more on that in a second) - most of our games take 30-40 minutes. - Card-based nature gives it a bit of (shared) randomness and replayability. - Simple, elegant design, not a lot of bloated rules or unneded complexity. Cons: - I've heard this is true of many Starling Games, but the manual is not well written and poorly laid out. My wife is a rulebook fan, but we both needed to watch a round or two being played online to understand it. There's also some imprecise wording on some of the cards that are open to interpretation. Nothing a good copy edit and wording changes in a second edition wouldn't fix, but it can make the first game or two a little frustrating. - Full sized cards (preferably with sleeves), the big standing tree, and large play area mean you'll need a lot of table space for this. I wish the cards were a smidge smaller to reduce its footprint.

### ⭐⭐⭐⭐⭐ Tremendous Fun with a Gorgeous Theme and Presentation
*by F***S on December 28, 2020*

Everdell is a fantastic game that synthesizes the best game mechanics of a number of its peers. It blends the resource gathering / worker placement component of games like Agricola or Lords of Waterdeep, with the card draw / card synergy of Dominion, with the city building / planning of 7 Wonders. Considering I absolutely adore all of those games, Everdell immediately shot into the Top 3 Games in my collection. The card draw / card management aspect is the most unique and fun part of the game. Cards act as "quests" or "contracts," but also can be used as part of resource management, and you'll also need to have a keen eye for planning ahead to give yourself "bonus" actions / rewards. You start with a set of cards in your hand, and you'll send out your workers to gather resources to put those cards into your city, but there's also a community "pool" of face-up cards that can be bought by any player. The icing on the cake for all of this is that the theme, presentation, and artwork are a pure delight. There's just a magical "something" about the way the art captures the small details of the imagined premise of play that draws you in. It's a bit pricy, but when you see the quality of construction and the art, combined with the engrossing gameplay, it's worth every penny and more. If you have any interest at all in Euro-style board gaming, Everdell deserves---no, practically demands---space on your shelf.

### ⭐⭐⭐⭐⭐ High-level Game Play along with some Pros/Cons
*by W***R on January 4, 2021*

Everdell is a turn-based worker-placement economic/farming/building game, similar to Viticulture (if you like one, you'll like the other). In a nutshell, you place your workers on the board to get resources of different types (wood, resin, pebbles, berries, cards, coins), and when you have enough resources to pay for a card, you lay it in your "city" in front of you, reaping the reward of that card. This progresses until you have no more workers, can purchase nothing else with your resources in hand, or opt to pass. At this point you retrieve all your workers, get some additional, and enjoy the benefits of the next phase (which is often the re-activating of some of your cards that make even more additional resources for the coming round). At the end of three rounds, players score to see who had the highest number of points/coins. Everdell has a few interesting mechanics that make it different from other worker-placement games. First, you are limited to the number of cards you may play ("in your city"), which means you might build the perfect engine and discover while you can afford expensive items you have no where to put them! So, it requires long term planning, strategy, and thinking about your options. Second, certain cards allow you to obtain other cards for free, so if you get the dependency chains just right, you can save your resources (but your city fills quicker). Third, the game doesn't hit a stall state where one player has done everything they can and must wait while others catch up before going to the next phase ("season"), rather you retrieve your workers and keep going. Although, at the end of the game, you might have to wait for players, but things move quickly and you can total your points at that time. This last item is where the game really shines -- because you're effectively making a choice: More Workers or Linger for more scraps (because you don't have enough workers to get all the resources you need). In the latter case, you get more millage from your turn, but the other player is going to be able to grab the stuff you want. However, there's a balance, in that your workers remain parked in places they'd like to be visiting (so you can block them). The game design in beautiful, it's colorful, it's got cute characters, and yes, there's a huge 3D cardboard tree as well. It's got nice little resource objects to fidget with while you're contemplating your turn. There's a huge deck of options, all kinds of variation cards so each game is unique and has its own bonuses, and there's even a mode where it can play single player. It's easy to explain and jump into. It is a good game for players that like a broad to overwhelming array of options that merely grows even larger with play. But, if you plan too far ahead, someone else can easily swoop in, take the card you had pinned everything on, and cause you to go back to the drawing board ...but because there are so many other options, the setback isn't that bad, often requiring a slight pivot of strategy, and so the game doesn't get frustrating when things don't work out as hoped. The cons. Turns out the 3D tree is highly superficial (and it has to be disassembled for storage). It's only function is to hold extra workers and four tiny cards, as well as some reminder text. The tree itself also holds the draw deck, which can make it difficult to get to. Print isn't in the best contrast or color selection, some text appears to be in a thin flourished font, and it's all a little too small for older eyes or bad lighting. The board itself is extremely busy, and the relative sizes of "one worker" / "two workers" / "many workers" is subtle. (Eventually you learn lower areas of the board are for multi-workers, cards have two spots printed on them, and pretty much everything else is one worker. Additionally, the iconography is pretty good, so the only thing to really worry about are the cards, which suffer less from the above issues.) The cards try to jam a lot of information onto them, and this can make reading them difficult due to the small sizes. For instance, want to know how many cards there are of that type? You have to look closely at the art work to find a very tiny number etched in a rock. Want to see what character a card can bring in? There's tiny print and even a tinier picture at the bottom right. We literally keep a magnifying glass at the table. Bonus cards better on readability, but they tend to use a comma where they mean an ampersand. But, again, none of this really detracts from game play, as once you get it, you won't need to do a lot of reading. The instruction manual is beautiful to look at and contains a lot of flavor content, and I give them props for keep it all to the side rather than interlacing it with the instructions themselves. The only serious complaint would be that the main instructions didn't go far enough in the text department. For instance, it'll show you a card and there'll be a tiny flyout reading "free character" and that's it. ...does that mean this card it's printed on is free? ...do all cards have this? ...are the cards that have this special? ...how do you use this, do you use this, when would you use this? Turns out, if you play the game the first time and discover that you've got a bunch of tiny chits you didn't use and a number of cards they fit on and you see other similar cards with those names, it'll click what they're for. And, it wouldn't have taken much to explain "If you card shows this, and the thing it names is available, cover it with one of those, and take the card without paying the cost." On the whole, Everdell is a very enjoyable and satisfying thematic game that offers strategy, construction, and engine building (over three phases) in such a way that there are extra considerations that make game play more fun. Would highly recommend this for game nights and gifting.

## Frequently Bought Together

- Everdell Standard Edition
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*Product available on Desertcart Peru*
*Store origin: PE*
*Last updated: 2026-02-10*