---
product_id: 7783893
title: "Dungeons and Dragons: Wrath of Ashardalon"
brand: "wizards of the coast"
price: "S/.546"
currency: PEN
in_stock: false
reviews_count: 7
url: https://www.desertcart.pe/products/7783893-dungeons-and-dragons-wrath-of-ashardalon
store_origin: PE
region: Peru
---

# Red dragon boss fight Co-op gameplay for 1-5 players Randomized dungeon tiles Dungeons and Dragons: Wrath of Ashardalon

**Brand:** wizards of the coast
**Price:** S/.546
**Availability:** ❌ Out of Stock

## Summary

> 🐲 Dive into the dungeon crawl everyone’s talking about — don’t get left behind!

## Quick Answers

- **What is this?** Dungeons and Dragons: Wrath of Ashardalon by wizards of the coast
- **How much does it cost?** S/.546 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.pe](https://www.desertcart.pe/products/7783893-dungeons-and-dragons-wrath-of-ashardalon)

## Best For

- wizards of the coast enthusiasts

## Why This Product

- Trusted wizards of the coast brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Dragon Showdown:** Face the fearsome red dragon lurking deep within the labyrinth.
- • **Expandable & Compatible:** Mix and match with Castle Ravenloft and Dungeon Command for even bigger campaigns.
- • **High-Quality Components:** Premium miniatures and durable tiles deliver a tactile, immersive experience.
- • **Endless Dungeon Exploration:** Randomly generated tiles create a fresh maze every game for infinite replayability.
- • **Seamless Cooperative Adventure:** Designed for 1-5 players to team up and conquer challenging quests together.

## Overview

Dungeons and Dragons: Wrath of Ashardalon is a cooperative board game for 1-5 players featuring randomized dungeon tiles, multiple scenarios, and a climactic battle against a red dragon. With high-quality miniatures and compatibility with other D&D Adventure System games, it offers hours of strategic, replayable fantasy adventure perfect for both newcomers and longtime fans.

## Description

214420000 Features: -Tons of replay value. -High-end components. -Compatible and expandable - combines with Castle Ravenloft board game for even more exciting play. -Ages 13 and up. Game: -Board Games. Product Type: -Sets (Game Pieces Included). For Ages. . . : -Adult. Gender: -Boy/Girl. Theme: -Fantasy. Generic Dimensions: -4. 75" H x 12. 25" W x 12. 25" D, 6. 7 lbs. Dimensions: Overall Height - Top to Bottom: -4. 75 Inches. Overall Width - Side to Side: -12. 25 Inches. Overall Depth - Front to Back: -12. 25 Inches. Overall Product Weight: -6. 7 Pounds.

Review: D&D Lite For Those With Limited Time - Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.
Review: Why haven't you bought this already?! - If you are a fan of Dungeons and Dragons or other adventure/exploration games, you should definitely give WoA a try. My two kids (13 & 15) and I have not been able to stop playing since we got this. The game requires no "Dungeon Master" and it pits you and your friends against the dungeon beasts. Several scenarios can be chosen to launch the game, and these varying in difficulty and duration. We found that the first two scenarios were more about learning the flow of the game, but things really got fun in the third scenario (first one that used the chamber tiles). The game comes with predetermined heroes, from which each player chooses. Each has unique abilities, with cards to remind you of the damage, healing or characteristic of abilities. The dungeon is created from tiles that are randomly selected as the game progresses. Each dungeon tile explored has either a random monster, random encounter, or both. Monsters are "handled" by the player that drew them, but they come with an attack strategy. While the monster cards are not that great to look at, they do give a fairly detailed attack strategy that allows the player to determine which hero the monster attacks or other actions a monster may do (ex. Kobolds love to go looking for help from their friends). The monster and hero figures are high quality, but are unpainted. If you desire to paint the figures, do some web searching and you will quickly find a vast community of gamers willing to help you. My kids and I were ecstatic to find that our monsters from the Dungeon Command series were compatible with WoA. Mixing our monster cards from Dungeon Command into the monster deck from WoA makes things even more challenging. There's nothing more intimidating than revealing you chamber monsters and realizing you have to face an Ogre and a Dracolich, along with the baddies already in play. I do have a few minor complaints. The box is IMPRESSIVE and high quality. The choice of heroes is a bit strange, and I wish they'd included male and female version of both. The instructions manuals are printed on thin paper, and given the extremely high quality of the other components, they definitely should have made the manuals more durable. The artwork on the monster cards is boring compared to those from the Dungeon Command series. I wish they would have made the treasures that Increase Armor Class or Attack "stackable", so that they were easier to keep track of (as in Dungeon Command). I may mark my cards along the bottom edge to serve this purpose. Overall, this is a GREAT game, and well worth the purchase price. It has given us hours of enjoyment and quality time together, untethered from our electronic devices. The game lends itself to customization of monster sets allowing the utilization of monsters from other D&D sets (i.e., Dungeon Command). Although there is no true character design, as the heroes are a predetermined group, with some imagination, there is no reason that you could not design your own hero cards. Buy this game!

## Features

- A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava.
- A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!
- Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786955708 |
| Best Sellers Rank | #154,940 in Toys & Games ( See Top 100 in Toys & Games ) #4,357 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,325) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 6.82 pounds |
| Item model number | 214420000 |
| Manufacturer | Wizards of the Coast |
| Manufacturer recommended age | 13 - 17 years |
| Product Dimensions | 11.5 x 11.5 x 5.5 inches |
| Release date | November 23, 2010 |

## Images

![Dungeons and Dragons: Wrath of Ashardalon - Image 1](https://m.media-amazon.com/images/I/51R9AnJzmiL.jpg)
![Dungeons and Dragons: Wrath of Ashardalon - Image 2](https://m.media-amazon.com/images/I/61hrRRyJ4BL.jpg)
![Dungeons and Dragons: Wrath of Ashardalon - Image 3](https://m.media-amazon.com/images/I/61k-8bJb1oL.jpg)
![Dungeons and Dragons: Wrath of Ashardalon - Image 4](https://m.media-amazon.com/images/I/71z1iTj+b8L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ D&D Lite For Those With Limited Time
*by Z***K on July 23, 2012*

Who am I: Middle aged married guy who loves Sci fi, video games and fantasy novels. Used to play D&D and then AD&D around twenty years ago. Haven't been involved with any serious groups since then so I have no experience with any editions of D&D that cause such a rift in the community. This means that I am not hopelessly in love with any specific Edition of D&D. -Note for various D&D Edition FanGirls and FanBoys- If you are a 4th Edition Hater and can't get past that, you most likely will not enjoy these games as they are based, in general, on the 4th Edition rule set. If you don't know what that statement means, or if you are capable of enjoying what each Edition has to offer, you should have no problems. Why I love the D&D Adventure Systems: Castle Ravenloft(CR), Wrath of Ashardalon(WoA) and Legend of Drizzt(LoD): They work as a stand alone product and offer a dungeon crawling, limited leveling, monster slaying experience with no previous knowledge of how D&D works. And all in sessions that can be finished in an hour or two. The minimal time commitment involved is fantastic. Or, if you find yourself filled with nostalgia and desire a fuller, longer campaign with further leveling options or new characters, these games can be tweaked to allow for that. Especially with some of the user created content online, the photoshop templates on boardgamegeek.com in particular are wonderful. Also this [....] address has a plethora of new content. The extra leveling options are definitely my favorite. The truth is that I screamed in happiness when I ran across them. I sounded like a ten year old girl getting a pony. A unicorn pony. with wings. A Unicorn Pegasus Pony that appeared in a shimmer of rainbow colors. And now I am deeply ashamed...........*sigh* I am such a nerd. The game system totally allows for expandability in many ways. It's kind of a gateway drug for D&D honestly. I find myself consistently wanting just a bit more of the actual RPG experience. We tweak the game a bit and suddenly our experience is just a bit fuller and more satisfying. Not nearly as detailed and time intensive as an actual D&D or Pathfinder game though. Such a great balance for us. They don't have to be expanded upon though, to be immensely enjoyable. Any of the three games are enough in and of themselves to be hugely gratifying and offer much re-playability. The expandability is just something that makes them extra cool and versatile in my opinion. All three systems use totally interchangeable materials. Some of the cards may be context sensitive and not seem to fit in a particular environment but other than that you can use everything in each of the games. This provides Awesomeness Bonus of +2. The map tiles and figurines both are an unbeatable value and can be easily incorporated into a "real" D&D session. Everything in the box, other than the manuals, is of superb quality. The figurines alone would easily cost you double what you pay for the set here. And if you paint figurines, which I do, you will have just gained around forty new minis to paint. Joy in and of itself there. Possible Cons: I saw in the review for one of the three games that some dude was just totally disgusted with how these games "punish" the players for almost every activity they engage in. The guy was totally a Hater. However, he wasn't necessarily wrong. The game does seem to be constantly throwing things at you that often don't feel fair. Notably, the Encounter cards. Which brings me to the next con and a solution to the "punishment" issue.... The instruction manual will not answer every question that will come up. It is left up to the players to decide how certain things should work. Which is how a "real" D&D game works. Your group plays the game the way they want to play it. If you simply cannot function without every rule spelled out for you, this may be a problem. Otherwise you'll be fine. And in terms of rule tweaking and the punishment issue- we decided to change how often we draw encounter cards as well as a couple other minor aspects of the game. This has served to make our sessions a lot more fun. Don't be afraid to tweak the rules in order to play the game how you want to play it. The manuals are pretty cheaply put together. They may not hold up well to use by younger players or spilled drinks. I took ours apart and put the pages in plastic binder inserts. We now have all the material for all the games in a single, sturdy, custom decorated notebook. Which is awesome btw. (Disclaimer for claim of awesomeness: I created the custom artwork:) Space. With all the cards and map tiles and bags of monsters and tokens that get used in a typical session, you may find you need a bit more space than an average board game. All of the aforementioned items can quickly end up being a mess. As a solution we have everything securely contained in varying sizes of ziplock bags. Including the map tiles in a 1 Gallon size bag. Perfect for storage and during play. There is no actual role playing or in town scenarios. If you want to get into a brawl over the serving wench's honor at The Yawning Portal Inn in the city of Waterdeep, then you should just find a gaming group and play Pathfinder or D&D(any Edition). Or perhaps, after stumbling into a gathering of Dirty Orcs in the Gloomy Forest of Gloom and Terror, you want to attempt to use an illusion to convince them you are a deity and sell them into slavery in the Land of Thay. As opposed to just killing them. Again, just go find a full-on game of D&D. These systems can be worked to allow for things like that to some degree, but they aren't designed to be open world or allow for anything other than a dungeon crawl with combat and a final, combat based, objective. So: If you want "real" D&D, then you may be more satisfied finding a group and getting involved. If you want a game that allows you to engage in D20 based combat, with figurines, that represent a character with minimal leveling capacity. And that can be played by anyone. These systems may be just the thing for you. Also of note: The Dungeon Command games have interchangeable map tiles, monster cards and figurines that can be used seamlessly with the Adventure Systems. I love this as it ads even more expansion options.

### ⭐⭐⭐⭐⭐ Why haven't you bought this already?!
*by J***G on January 26, 2014*

If you are a fan of Dungeons and Dragons or other adventure/exploration games, you should definitely give WoA a try. My two kids (13 & 15) and I have not been able to stop playing since we got this. The game requires no "Dungeon Master" and it pits you and your friends against the dungeon beasts. Several scenarios can be chosen to launch the game, and these varying in difficulty and duration. We found that the first two scenarios were more about learning the flow of the game, but things really got fun in the third scenario (first one that used the chamber tiles). The game comes with predetermined heroes, from which each player chooses. Each has unique abilities, with cards to remind you of the damage, healing or characteristic of abilities. The dungeon is created from tiles that are randomly selected as the game progresses. Each dungeon tile explored has either a random monster, random encounter, or both. Monsters are "handled" by the player that drew them, but they come with an attack strategy. While the monster cards are not that great to look at, they do give a fairly detailed attack strategy that allows the player to determine which hero the monster attacks or other actions a monster may do (ex. Kobolds love to go looking for help from their friends). The monster and hero figures are high quality, but are unpainted. If you desire to paint the figures, do some web searching and you will quickly find a vast community of gamers willing to help you. My kids and I were ecstatic to find that our monsters from the Dungeon Command series were compatible with WoA. Mixing our monster cards from Dungeon Command into the monster deck from WoA makes things even more challenging. There's nothing more intimidating than revealing you chamber monsters and realizing you have to face an Ogre and a Dracolich, along with the baddies already in play. I do have a few minor complaints. The box is IMPRESSIVE and high quality. The choice of heroes is a bit strange, and I wish they'd included male and female version of both. The instructions manuals are printed on thin paper, and given the extremely high quality of the other components, they definitely should have made the manuals more durable. The artwork on the monster cards is boring compared to those from the Dungeon Command series. I wish they would have made the treasures that Increase Armor Class or Attack "stackable", so that they were easier to keep track of (as in Dungeon Command). I may mark my cards along the bottom edge to serve this purpose. Overall, this is a GREAT game, and well worth the purchase price. It has given us hours of enjoyment and quality time together, untethered from our electronic devices. The game lends itself to customization of monster sets allowing the utilization of monsters from other D&D sets (i.e., Dungeon Command). Although there is no true character design, as the heroes are a predetermined group, with some imagination, there is no reason that you could not design your own hero cards. Buy this game!

### ⭐⭐⭐⭐⭐ Review
*by M***S on March 31, 2014*

Für Nerds, Neugierige und Rollenspiel-Beginner ein super Spaß, mit vielen Facetten, toller Dynamik und unendlich viel Spielzeit! Ich möchte mit diesem Review nicht groß das Spielprinzip etc. anspoilern. Das wird schon zu genüge hier getan :) Ich möchte trotzdem das Spiel für jedermann empfehlen. Das ist mein Schwerpunkt und möchte das nachfolgend auch erläutern. Als Kind bzw. angehender Jugendlicher ist sicherlich jeder einmal irgendwie in Berührung mit Rollenspielen gekommen. Entweder hat irgendjemand mal davon erzählt, man hat sich selbst einmal eine Runde "Das Schwarze Auge" angesehen oder auch bereits einen Charakter für "Dungeons & Dragons" erstellt. Auch hat man sich in der Schule einmal den Kartenspielen "Magic" oder meinetwegen auch "Pokemon" hingegeben. Entweder blieb man dabei oder verlor sich wieder im kindlichen Alltag. Klassische Rollenspiele überfordern viele Spieler mit unfassbar vielen Regeln, Sonderregeln, Mods und dann macht man sich zeitlich auch noch abhängig von Mitspielern, welche diese Überforderung gemeinsam eben nicht erlebten, damit man das Spiel auch nachhaltig zelebrieren kann. Tatsächlich viele Faktoren, welche ein gutes Rollenspiel eben ausmachen und dann auch noch oft zunichte machen. Schade. Das sehe ich bei diesem Rollenspiel in einer Brettspielvariante absolut nicht gegeben. Nicht nur, dass die Autoren des Spiels eine Symbiose aus verschiedene Rollenspiel-Systemen erschaffen konnten, sondern gleichermaßen einen sanften, wie auch selbsterklärenden Spielfluß generierten und trotzdem die anspruchsvolle Rollenspiel-Charakter-Fahne oben halten. Ich selbst habe als Kind vielleicht 3-4 Rollenspielrunden gespielt. Das ist nun knapp 20 Jahre her. Bin dem Genre also nie abgeneigt gewesen, aber würde mich nie als Nerd oder ähnliches bezeichnen. Meine Freundin hatte dahingehend noch gar keine Erfahrungen. Eher Vorurteile und war durch die Sitcom "Big Bang Theory" (auch wenn dort das klassische D&D 4 Edt. gespielt wird - im Übrigen die Vorlage zu diesem Brettspiel) eher amüsiert über solche Spielgruppen und -abläufe. Wir zwei sind inzwischen im absoluten Fieber was "The Wrath of Ashardalon" angeht. Haben wir erst einmal ein Abenteuer gespielt folgt für gewöhnlich stets noch ein Zweites oder gar Drittes. Somit investieren wir tatsächlich manchmal 3 Stündchen vor dem immer wieder wechselnden Spielbrett und wandern durch die schattigen Gewölbe des Verlieses. Das Spielprinzip ist wirklich faszinierend, anspruchsvoll und sehr intelligent. Da das Spiel nur in englischer Sprache erhältlich ist habe ich mich persönlich um eine Übersetzung des Regelwerks bemüht. Das hat den Spielverlauf der ersten beiden Abenteuer dann doch deutlich vereinfacht. DIe Sprachbarriere ist allerdings nur bedingt negativ auszulegen. Das Englisch ist schätzungsweise auf Realschulabschluß-Niveau und benötigt keine akademischen Grade ;) Ein gutes Wörterbuch oder Smartphone mit Internetzugang vereinfachen das Ganze dann noch zusätzlich. Hat man das Spiel 1-2x durchlaufen, sind die zunächst komplex und langatmig wirkenden Regeln verinnerlicht und mehr als logisch. Wie gesagt: Das Regelwerk ist durchaus umfangreich und ggf. auch für den ein oder anderen erdrückend - doch ist Papier ja bekanntlich geduldig. Es WIRKT nur so! Versprochen! Meine Freundin liebt das Spiel, obwohl sie noch nicht einmal ein großer Fantasy-Freund oder gar Rollenspiel-Liebhaber ist. Das sollte Bewertung genug sein :) Ein wirklich tolles und mehr als hochwertiges Spiel, welches wir nicht mehr missen möchten! Das Geld ist für den Umfang und die Qualität des Boxinhaltes gut angelegt. KAUFEMPFEHLUNG!!!

## Frequently Bought Together

- Dungeons and Dragons: Wrath of Ashardalon
- Dungeons and Dragons: Castle Ravenloft Board Game
- Wizards of the Coast Dungeons & Dragons: The Legend of Drizzt Board Game

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