---
product_id: 170922756
title: "Tartarus Pro Gaming Keypad: Analog-Optical Key Switches - Rapid Trigger - Adjustable Actuation - 32 Programmable Keys - Customizable Macros - Chroma RGB Lighting - Mercury White"
brand: "razer"
price: "S/.921"
currency: PEN
in_stock: true
reviews_count: 13
url: https://www.desertcart.pe/products/170922756-tartarus-pro-gaming-keypad-analog-optical-key-switches-rapid-trigger
store_origin: PE
region: Peru
---

# 0.1mm rapid trigger actuation 16.8M customizable per-key RGB lighting 32 fully programmable keys + macros Tartarus Pro Gaming Keypad: Analog-Optical Key Switches - Rapid Trigger - Adjustable Actuation - 32 Programmable Keys - Customizable Macros - Chroma RGB Lighting - Mercury White

**Brand:** razer
**Price:** S/.921
**Availability:** ✅ In Stock

## Summary

> ⚡ Dominate your game and workflow with speed, precision, and style.

## Quick Answers

- **What is this?** Tartarus Pro Gaming Keypad: Analog-Optical Key Switches - Rapid Trigger - Adjustable Actuation - 32 Programmable Keys - Customizable Macros - Chroma RGB Lighting - Mercury White by razer
- **How much does it cost?** S/.921 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pe](https://www.desertcart.pe/products/170922756-tartarus-pro-gaming-keypad-analog-optical-key-switches-rapid-trigger)

## Best For

- razer enthusiasts

## Why This Product

- Trusted razer brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Maximized Control:** 32 programmable keys plus an 8-way thumbpad empower complex commands and seamless multitasking.
- • **Tailored Precision:** Adjust actuation depth from 1.5 to 3.6mm to perfectly match your unique playstyle or creative flow.
- • **Ergonomic Powerhouse:** Comfortable, durable wrist rest and ambidextrous design keep you in the zone for hours without fatigue.
- • **Immersive RGB Ecosystem:** Sync vibrant Chroma lighting across 30+ devices and apps for a personalized, mood-enhancing setup.
- • **Lightning-Fast Response:** Experience near-instant key resets at just 0.1mm for unmatched gaming and workflow speed.

## Overview

The Razer Tartarus Pro is a Mercury White gaming keypad featuring ultra-fast analog-optical switches with adjustable actuation (1.5-3.6mm) and rapid 0.1mm key reset for lightning-quick inputs. It offers 32 programmable keys, an 8-way directional thumbpad, and fully customizable macros via Razer Synapse 3 software. Designed for both gamers and creative professionals, it includes ergonomic wrist support and per-key RGB lighting with Razer Chroma integration, delivering a highly personalized and immersive experience.

## Description

Nothing is faster than the speed of light—that’s why we designed a switch that utilizes light to register a keystroke The Razer linear Optical switch features 1 0mm Optical actuation so you can execute commands instantly leaving no doubt When your kill is determined in the blink of an eye.

Review: Great for World of Warcraft - Bought the optical version for use in World of Warcraft and overall I am very pleased. Here are some general notes: - It takes a little while to get used to the positioning, but the ergonomics are actually quite good. I wear medium gloves and I can very comfortably access most of the keys. The ones on the far upper corners are a bit of a stretch, but I bind lesser used abilities to those. - One exception to the comfort is the 20 key by the thumb. It is overly awkward for me to spread my wrist to be able to use it consistently for jumping (the default) and I never use it. However, a useful workaround is to rebind the profile switch key above the D-pad which works extremely well for jumps. Makes for a much more comfortable ergonomic experience. - The wrist pad is comfortable and is surprisingly durable. Used it for about a year and there is no visible wear, and I have been able to keep it clean with the occasional alcohol wipe down. - The software makes the device highly configurable and works easily enough. - I bought the linear switch version although I think I would have been just as happy with the mechanical one. You could bind different actions to light and full presses of each key and the action is robust, reliable, and configurable. However I have not found a great use case for it yet so I just run single binds to each key. The upside with single action is that you can set the depth when they key is activated to prevent accidental presses when you are either resting your fingers on the button or brushing them while building new muscle memory. The unit seems like it has excellent durability so having the extra features and configurability is an investment in the long run. If anyone is curious, here is how I use the controller in World of Warcraft: - I use the 8, 12-14 keys are my WASD home for movement with the profile switcher key for jump (also reflected in their Razer software binding) - The 16 key is bound to Shift with the rest of the keys bound to the numpad keys in the Razer software - Using the Bartender mod in WoW, I created two 5x4 grids that map 1:1 to the buttons on the controller (see photo) - In WoW, I bound the left bank to unmodified keypresses corresponding to the button location and the right bank to Shift+ key presses corresponding to the button location. - The bottom left and bottom right buttons that do not have any activating key presses assigned (16 is bound to Shift and there is no physical button to the right of 19) are assigned to mouse keys. - I bound Shift+W key to autorun which seemed natural Using this configuration, it allows me to: - Have a visual connection to the physical location on the keypad that aids in training and recall - Double the amount of action keys by using the Shift modifier on the 16 key - I use the "dead space" of where the middle 8, 12-14 keys are that are reserved for movement to be used for things that do not need to be bound, like buffs, food, or miscellaneous pots. - The spots for Shift+movement keys (8, 12-14) are useful for things associated with movement like mounts or emergency actions like floats if you get knocked off something I feel like I have plenty of keys for actions, especially if you use macros to combine common actions and trinkets together.
Review: A graphic designer / digital illustrator's perspective - While I do a fair bit of gaming (mostly action & FPS games likes Rainbow Six: Siege, Hunt: Showdown, Outriders, etc.), when I discovered this product it was the last thing on my mind. That said, if you're reading this review to get my feedback on its usefulness and responsiveness in games - this review will have zero pertinent information for you. If, like me, you were looking at this as a potential editing console/controller - this review is for you. I am a professional graphic designer and digital illustrator who regularly uses Adobe's Creative Cloud suite. In particular, I use Illustrator, Photoshop, InDesign and Xd daily. For some of these programs I tend to use a Wacom Intuos Pro medium in place of a mouse and, of course, a keyboard. This is the main reason I purchased this device. While I'm perfectly at home with a mouse and keyboard, I can attest to and must admit that having the Razer Tartarus Pro has sped up my workflow EXPONENTIALLY. As some of you reading this may know, using a graphic tablet is great for countless applications but personally when I'm using a tablet for something other than digital painting, using the express keys makes it awkward to operate one-handed and flipping back and forth between having both hands on the tablet (1 on the express keys, 1 on the pen) or having one hand on the keyboard and the other on the pen. As you might imagine this can actually slow your process down somewhat significantly. Especially when you consider that the keyboard shortcuts that you use frequently can be between 3-4 simultaneous keystrokes which adds to the uncomfortable nature of switching. For this reason, some people start to look at editing consoles/controllers to help with this. The main two I personally had been considering were the Tour Box ($169 MSRP at time of review) and one of the Loupedeck devices ($250-500). While both were fine products, I heard this mentioned in passing and decided to investigate. I was a bit surprised because I've pretty much always used Logitech products, I knew nothing about Razer's catalog except that they were popular with people who take gaming much more seriously than I do and that's about it. At a MSRP of $129 I had to at least try it. When it suddenly went on sale from $129 to $79, I pulled the trigger. This has been my experience so far: The short: I wholeheartedly recommend this device if you are looking to use it the way I am. I cannot speak to this device's use in games because I haven't used it for that, I wasn't planning on it and frankly, the other thousands of reviews have that aspect covered pretty thoroughly. The long: I chose the Pro over the V2 for a few reasons I think you'll find important. The main advantages the Pro has over the V2 are that it has optical switches, the keys are dual-action and the keys actuation is adjustable. If you're used to mechanical keyboards, the key "feel" may mess with you at first but unless you're a particularly heavy-handed typer I don't foresee any adjustment issues. The keys on the Pro are a little on the heavy side but because of the nature of the dual-action keys, they kind of have to be. While you can set the actuation (ostensibly how hard you press before the unit recognizes that it's been pressed far enough to trigger the secondary action) to your preference, it will take some light adjusting. The primary function triggered by the initial keypress can be extremely light and the secondary action is generally triggered around half way to "bottoming out" (key being pressed in all the way). It's also important to know that regardless of what you have assigned to the primary and secondary actions to any given key, the primary action will always be triggered first and there is no way to bypass the primary function. While that may sound limiting, it just means you have to be thoughtful about what you assign. I'll talk about this more later. The beauty of the dual-action keys for design software is that you can just set all of your most-used functions to single key presses as there is no string limit per key. That said, as I mentioned, the way you stack keys matters. For instance, if you wanted to set up a key to "Save" on primary and "Save-As" on secondary - it's still gonna overwrite your file because it has to "Save" before it can get to "Save As". A better way of grouping similar commands would be to set "Copy" as primary and "Cut" as secondary so that it doesn't matter that you only need to cut as copying won't prevent you from cutting immediately after. And it's not just the keys - you can even program the scroll wheel and D-pad. Might sound useless to a mouse user, but being able to immediately switch between scrolling and zooming on that wheel without having to move your hand - it's just one of those little things that, in tandem with the rest of your efficiency binding, make this thing fast and fun to use. You also have them ability to designate a key as a "Hypershift" key in Razer's Synapse software (more in that in a sec) wherein instead of tweaking the actuation to your liking to make use of the dual-action keys, you can sacrifice a key to be the modifier instead of using the "pressure" settings. Feels a bit silly to sacrifice a key for that reason to me but it's a reasonable alternative for the more heavy-handed among us. Razer's Synapse 3 software (needed to program your keys and lighting) is not the most immediately intuitive, but once you get the hang of it - it becomes fairly easy to use. From Synapse, you can create profiles for your respective games/applications with their own independent layout and lighting options. You can adjust the key actuation, macros, brightness and for all your RGB lighting needs, Razer's Chroma suite has you covered. You can even sync your other Razer devices or have the lighting effect(s) (Yes, you can even layer lighting schemes and effects) or incorporate multiple Razer devices into a single continuous effect. This is one of the other reasons I opted for the Pro over the V2. I tend to work in little to no light, so the per-key RGB lighting (Yes, even the scroll wheel) is much better than the V2 in that there is no light bleed on the Pro. Depending on the environment, the light bleed on the V2 is pretty egregious by comparison. On the Tartarus Pro, I've never been confused as to which key I'm about to hit and while that may sound like a minor issue for a difference of $50, like any other piece of equipment, there's gonna be a learning curve. That learning curve can be shortened drastically if you start out by color-coding keys which is a huge help until muscle memory develops. Some have complained that the unit has no onboard memory and while this is true, Synapse has cloud storage for settings, so unless you intend to take this device with you everywhere and need to use it in 100 different machines...I'd argue that's a bit of a moot point. I know everyone's needs are different, but realistically I see most people using it on their main workstation and maybe a laptop...even if I still worked at an agency on-site, I'd be hesitant to request IT clear Synapse for my work machine but maybe we're different. The last thing to touch on are the ergonomics. I have large, but not huge hands and I find (for my purposes) that reaching all the keys is comfortable and intuitive (even when you start building speed - and you will). If you have larger hands, the palm/wrist rest is adjustable but if you have smaller hands, I could see this being less wieldy although not uncomfortable. If you have average to large hands I think you'll be at home. The palm base/ wrist rest is lightly padded but not so much so that you notice it which is great because I've dealt with a myriad of "comfort" features that only served to irk during extended periods of use. Thankfully, in the case of the Razer Tartarus Pro, I can use it for HOURS without any discomfort whatsoever. There's something extremely cathartic about being able to work without moving your hands unnecessarily. It's a huge help if you deal with strain from carpal tunnel or tendonitis especially. Whether you're a mouse, tablet (or both) user, I think everyone considering this to speed up their design workflow should at least try it. Do some experimentation with your binds both in physical placement and how you "stack" commands and group your keys colors by tool/function and I'm willing to bet it won't take long before you start wondering how you were getting by without it.

## Features

- #1 SELLING PC GAMING PERIPHERALS BRAND IN THE U.S. — Source: Circana, Retail Tracking Service, U.S., Dollar Sales, Gaming Designed Mice, Keyboards, and PC Headsets, Jan. 2019- Dec. 2023 combined
- RAPID TRIGGER — Instead of a fixed reset point, keys reset instantly with an upward motion as low as 0.1 mm. This allows for faster repeated keystrokes compared to standard keyboards, which significantly enhances in-game responsiveness
- ADJUSTABLE ACTUATION — Supporting a range of actuation from 1.5 to 3.6 mm, customize the switches to be sensitive as wanted and achieve a setting that best suits different playstyle
- 32 KEYS FOR MORE HOTKEYS AND ACTIONS — Perfect for gaming or integrating into creative workflows with fully programmable keys
- THUMBPAD FOR IMPROVED MOVEMENT CONTROLS — The 8-way directional thumbpad allows for more natural controls for console-oriented players and a more ergonomic experience
- FULLY PROGRAMMABLE MACROS — Razer Hypershift allows for all keys and keypress combinations to be remapped to execute complex commands
- ULTIMATE PERSONALIZATION & GAMING IMMERSION WITH RAZER CHROMA — Fully syncs with popular games, Razer hardware, Philips Hue, and gear from 30+ partners; supports 16.8 million colors on individually backlit keys

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B081BWMFWP |
| Additional Features | Backlit, Ergonomic |
| Antenna Location | Gaming |
| Best Sellers Rank | #257 in Video Games ( See Top 100 in Video Games ) #10 in PC Gamepads & Standard Controllers |
| Brand | Razer |
| Built-In Media | Item |
| Button Quantity | 32 |
| Color | Mercury White |
| Compatible Devices | Gaming Console |
| Compatible Operating System Family | Linux, Windows |
| Connectivity Technology | USB |
| Customer Reviews | 4.2 out of 5 stars 4,548 Reviews |
| Enclosure Material | Plastic |
| Global Trade Identification Number | 00811659035325 |
| Hand Orientation | Ambidextrous |
| Item Dimensions L x W x H | 5.95"L x 7.96"W x 2.5"H |
| Item Weight | 12.96 ounces |
| Keyboard Backlighting Color Support | RGB |
| Keyboard Description | Gaming |
| Keyboard Layout | QWERTY |
| Manufacturer | Razer |
| Mfr Part Number | RZ07-03110200-R3M1 |
| Minimum Required Operating System Version | Mac OS 10.15 Catalina, Windows 10 |
| Model Name | Tartarus Pro |
| Model Number | RZ07-03110200-R3M1 |
| Number of Items | 1 |
| Number of Keys | 32 |
| Number of Packs | 1 |
| Number of Sections | 3 |
| Recommended Uses For Product | Gaming |
| Special Feature | Backlit, Ergonomic |
| Style Name | Tartarus Pro - Optical Switches |
| Switch Type | Analog-Optical |
| Theme | gaming |
| UPC | 811659035325 |
| Unit Count | 1 Count |
| Warranty Description | 2 year manufacturer |

## Product Details

- **Brand:** Razer
- **Color:** Mercury White
- **Compatible Devices:** Gaming Console
- **Connectivity Technology:** USB
- **Keyboard Description:** Gaming
- **Keyboard backlighting color support:** RGB
- **Product Dimensions:** 5.95"L x 7.96"W x 2.5"H
- **Recommended Uses For Product:** Gaming
- **Special Feature:** Backlit, Ergonomic
- **Style:** Tartarus Pro - Optical Switches

## Images

![Tartarus Pro Gaming Keypad: Analog-Optical Key Switches - Rapid Trigger - Adjustable Actuation - 32 Programmable Keys - Customizable Macros - Chroma RGB Lighting - Mercury White - Image 1](https://m.media-amazon.com/images/I/61g-OY6oLmL.jpg)

## Available Options

This product comes in different **Pattern, Color, Style** options.

## Questions & Answers

**Q: What is analog input?**
A: Analog input allows you to have scaling levels of input (i.e. 0 to 255) rather than just 0 and 1. The most common type of analog input in gaming can be found in analog thumbsticks on controllers, where they are mainly used for character movement

**Q: What games will work with analog input?**
A: Games with controller support will work with analog input out of the box. This includes Fortnite, Rocket League, FFXIV, World of Warcraft, and more

**Q: What are the benefits of Rapid Trigger?**
A: With the ability to reset keys instantly as the switch travels upwards, going from a moving to stationary position faster than your opponent in FPS games would significantly increase your reaction time and shot accuracy

**Q: How do I enable Rapid Trigger Mode?**
A: To enable Rapid Trigger Mode, please ensure that you have the latest version of Razer Synapse. In Razer Synapse, you can click on your keyboard and enable Rapid Trigger Mode, which can be found under the Actuation tab

**Q: Is the wrist rest adjustable?**
A: Yes, the Razer Tartarus Pro wrist rest can be adjusted between two positions

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great for World of Warcraft
*by T***G on August 26, 2025*

Bought the optical version for use in World of Warcraft and overall I am very pleased. Here are some general notes: - It takes a little while to get used to the positioning, but the ergonomics are actually quite good. I wear medium gloves and I can very comfortably access most of the keys. The ones on the far upper corners are a bit of a stretch, but I bind lesser used abilities to those. - One exception to the comfort is the 20 key by the thumb. It is overly awkward for me to spread my wrist to be able to use it consistently for jumping (the default) and I never use it. However, a useful workaround is to rebind the profile switch key above the D-pad which works extremely well for jumps. Makes for a much more comfortable ergonomic experience. - The wrist pad is comfortable and is surprisingly durable. Used it for about a year and there is no visible wear, and I have been able to keep it clean with the occasional alcohol wipe down. - The software makes the device highly configurable and works easily enough. - I bought the linear switch version although I think I would have been just as happy with the mechanical one. You could bind different actions to light and full presses of each key and the action is robust, reliable, and configurable. However I have not found a great use case for it yet so I just run single binds to each key. The upside with single action is that you can set the depth when they key is activated to prevent accidental presses when you are either resting your fingers on the button or brushing them while building new muscle memory. The unit seems like it has excellent durability so having the extra features and configurability is an investment in the long run. If anyone is curious, here is how I use the controller in World of Warcraft: - I use the 8, 12-14 keys are my WASD home for movement with the profile switcher key for jump (also reflected in their Razer software binding) - The 16 key is bound to Shift with the rest of the keys bound to the numpad keys in the Razer software - Using the Bartender mod in WoW, I created two 5x4 grids that map 1:1 to the buttons on the controller (see photo) - In WoW, I bound the left bank to unmodified keypresses corresponding to the button location and the right bank to Shift+ key presses corresponding to the button location. - The bottom left and bottom right buttons that do not have any activating key presses assigned (16 is bound to Shift and there is no physical button to the right of 19) are assigned to mouse keys. - I bound Shift+W key to autorun which seemed natural Using this configuration, it allows me to: - Have a visual connection to the physical location on the keypad that aids in training and recall - Double the amount of action keys by using the Shift modifier on the 16 key - I use the "dead space" of where the middle 8, 12-14 keys are that are reserved for movement to be used for things that do not need to be bound, like buffs, food, or miscellaneous pots. - The spots for Shift+movement keys (8, 12-14) are useful for things associated with movement like mounts or emergency actions like floats if you get knocked off something I feel like I have plenty of keys for actions, especially if you use macros to combine common actions and trinkets together.

### ⭐⭐⭐⭐⭐ A graphic designer / digital illustrator's perspective
*by K***C on April 10, 2021*

While I do a fair bit of gaming (mostly action & FPS games likes Rainbow Six: Siege, Hunt: Showdown, Outriders, etc.), when I discovered this product it was the last thing on my mind. That said, if you're reading this review to get my feedback on its usefulness and responsiveness in games - this review will have zero pertinent information for you. If, like me, you were looking at this as a potential editing console/controller - this review is for you. I am a professional graphic designer and digital illustrator who regularly uses Adobe's Creative Cloud suite. In particular, I use Illustrator, Photoshop, InDesign and Xd daily. For some of these programs I tend to use a Wacom Intuos Pro medium in place of a mouse and, of course, a keyboard. This is the main reason I purchased this device. While I'm perfectly at home with a mouse and keyboard, I can attest to and must admit that having the Razer Tartarus Pro has sped up my workflow EXPONENTIALLY. As some of you reading this may know, using a graphic tablet is great for countless applications but personally when I'm using a tablet for something other than digital painting, using the express keys makes it awkward to operate one-handed and flipping back and forth between having both hands on the tablet (1 on the express keys, 1 on the pen) or having one hand on the keyboard and the other on the pen. As you might imagine this can actually slow your process down somewhat significantly. Especially when you consider that the keyboard shortcuts that you use frequently can be between 3-4 simultaneous keystrokes which adds to the uncomfortable nature of switching. For this reason, some people start to look at editing consoles/controllers to help with this. The main two I personally had been considering were the Tour Box ($169 MSRP at time of review) and one of the Loupedeck devices ($250-500). While both were fine products, I heard this mentioned in passing and decided to investigate. I was a bit surprised because I've pretty much always used Logitech products, I knew nothing about Razer's catalog except that they were popular with people who take gaming much more seriously than I do and that's about it. At a MSRP of $129 I had to at least try it. When it suddenly went on sale from $129 to $79, I pulled the trigger. This has been my experience so far: The short: I wholeheartedly recommend this device if you are looking to use it the way I am. I cannot speak to this device's use in games because I haven't used it for that, I wasn't planning on it and frankly, the other thousands of reviews have that aspect covered pretty thoroughly. The long: I chose the Pro over the V2 for a few reasons I think you'll find important. The main advantages the Pro has over the V2 are that it has optical switches, the keys are dual-action and the keys actuation is adjustable. If you're used to mechanical keyboards, the key "feel" may mess with you at first but unless you're a particularly heavy-handed typer I don't foresee any adjustment issues. The keys on the Pro are a little on the heavy side but because of the nature of the dual-action keys, they kind of have to be. While you can set the actuation (ostensibly how hard you press before the unit recognizes that it's been pressed far enough to trigger the secondary action) to your preference, it will take some light adjusting. The primary function triggered by the initial keypress can be extremely light and the secondary action is generally triggered around half way to "bottoming out" (key being pressed in all the way). It's also important to know that regardless of what you have assigned to the primary and secondary actions to any given key, the primary action will always be triggered first and there is no way to bypass the primary function. While that may sound limiting, it just means you have to be thoughtful about what you assign. I'll talk about this more later. The beauty of the dual-action keys for design software is that you can just set all of your most-used functions to single key presses as there is no string limit per key. That said, as I mentioned, the way you stack keys matters. For instance, if you wanted to set up a key to "Save" on primary and "Save-As" on secondary - it's still gonna overwrite your file because it has to "Save" before it can get to "Save As". A better way of grouping similar commands would be to set "Copy" as primary and "Cut" as secondary so that it doesn't matter that you only need to cut as copying won't prevent you from cutting immediately after. And it's not just the keys - you can even program the scroll wheel and D-pad. Might sound useless to a mouse user, but being able to immediately switch between scrolling and zooming on that wheel without having to move your hand - it's just one of those little things that, in tandem with the rest of your efficiency binding, make this thing fast and fun to use. You also have them ability to designate a key as a "Hypershift" key in Razer's Synapse software (more in that in a sec) wherein instead of tweaking the actuation to your liking to make use of the dual-action keys, you can sacrifice a key to be the modifier instead of using the "pressure" settings. Feels a bit silly to sacrifice a key for that reason to me but it's a reasonable alternative for the more heavy-handed among us. Razer's Synapse 3 software (needed to program your keys and lighting) is not the most immediately intuitive, but once you get the hang of it - it becomes fairly easy to use. From Synapse, you can create profiles for your respective games/applications with their own independent layout and lighting options. You can adjust the key actuation, macros, brightness and for all your RGB lighting needs, Razer's Chroma suite has you covered. You can even sync your other Razer devices or have the lighting effect(s) (Yes, you can even layer lighting schemes and effects) or incorporate multiple Razer devices into a single continuous effect. This is one of the other reasons I opted for the Pro over the V2. I tend to work in little to no light, so the per-key RGB lighting (Yes, even the scroll wheel) is much better than the V2 in that there is no light bleed on the Pro. Depending on the environment, the light bleed on the V2 is pretty egregious by comparison. On the Tartarus Pro, I've never been confused as to which key I'm about to hit and while that may sound like a minor issue for a difference of $50, like any other piece of equipment, there's gonna be a learning curve. That learning curve can be shortened drastically if you start out by color-coding keys which is a huge help until muscle memory develops. Some have complained that the unit has no onboard memory and while this is true, Synapse has cloud storage for settings, so unless you intend to take this device with you everywhere and need to use it in 100 different machines...I'd argue that's a bit of a moot point. I know everyone's needs are different, but realistically I see most people using it on their main workstation and maybe a laptop...even if I still worked at an agency on-site, I'd be hesitant to request IT clear Synapse for my work machine but maybe we're different. The last thing to touch on are the ergonomics. I have large, but not huge hands and I find (for my purposes) that reaching all the keys is comfortable and intuitive (even when you start building speed - and you will). If you have larger hands, the palm/wrist rest is adjustable but if you have smaller hands, I could see this being less wieldy although not uncomfortable. If you have average to large hands I think you'll be at home. The palm base/ wrist rest is lightly padded but not so much so that you notice it which is great because I've dealt with a myriad of "comfort" features that only served to irk during extended periods of use. Thankfully, in the case of the Razer Tartarus Pro, I can use it for HOURS without any discomfort whatsoever. There's something extremely cathartic about being able to work without moving your hands unnecessarily. It's a huge help if you deal with strain from carpal tunnel or tendonitis especially. Whether you're a mouse, tablet (or both) user, I think everyone considering this to speed up their design workflow should at least try it. Do some experimentation with your binds both in physical placement and how you "stack" commands and group your keys colors by tool/function and I'm willing to bet it won't take long before you start wondering how you were getting by without it.

### ⭐⭐⭐⭐ I took a chance. I am content with what I received.
*by D***I on August 25, 2020*

I wanted to believe, ever since I saw the Wooting One, that analogue key-stroke mechanics might make an appearance in PC gaming. In my own mind, I saw the possibility for games like Escape from Tarkov, CSGO, League of Legends, and even some MMOs to benefit from precision actuation possible in analogue keystrokes. I sat on this feeling for some time. Until I saw the Razer Tartarus Pro. Which was a tall order, in and of itself. A non-analogue control stick on an analogue keypad? Odd. But, with a company whose quality (or customer support) I felt comfortable testing, I pulled the trigger on the purchase. What did I get? Well, several things. I do not feel the Razer Tartarus Pro has the ability to seize the PC market like I imagine might be possible. But the limits are *not* in the hardware. The limits are in the software. In being supplied with Razer's broad, flagship software. This device does not have the tailored support that it *could* have if it was the individual product of another company. And while Razer definitely has supported this device, there are functions that I feel are pretty intuitive that have been left out. Some features, like having the bottom-out actuation simply press a specific key once, and then go back to inputting the lower actuation keybind, is rather hard to do. Macros don't support the functionality, and the depression windows are very slim. Additionally, if you have one key actuated, then try to actuate another key on top of it, the first signal is completely cut in favor of the second. There's no way to fine tune how the signals might be received. But, this is *okay.* This device was never meant to bring waves of new functionality to existing, or future games. So, what does it do? Well, it has replaced my Logitech G15 Gamepad, and given me a joystick, and has given me an effective keyboard alternative for both when I need it. The presets for the three modes, Keyboard, Joystick, and Controller are all good. I changed them up a lot personally, as I feel the gamepad has one major design flaw. The QWERTY indicator for F is placed where I want to place my Middle Finger. So, I had to slide all of my binds a row to the right. I have no idea why it's this way. My pinky would be sitting on nothing in the standard configuration, and I'd have keys tot he right going up to H, which is odd since my A, Q, Z, and 1 are all basically non-existent. But, that's probably just me. Either misremembering the initial binds, or not being aware with the convention. All I know is I had to significantly adjust the vanilla keyboard binds. The controller I adjusted to be more to my preference, which is niche. And the joystick I found pretty intuitive out of the box, though I don't play many flight control sim games. The build quality is excellent. Having a separate mouse wheel allows for some very interesting use of either up or down arrows for me, the control stick works well. The thumb space bar is a little odd, since it's so far down. But it can still come into play. I wish that the control stick had a press-down button of its own, but it does not. So, in the end, I can say I'm happy with the purchase. My dreams of mainstream analogue peripherals for PC gaming are likely never to be realized, but this is definitely a fun piece of kit. And one that might eventually become a handy showpiece if its a short-lived fad.

## Frequently Bought Together

- Razer Tartarus Pro Gaming Keypad: Analog-Optical Key Switches - Rapid Trigger - Adjustable Actuation - 32 Programmable Keys - Customizable Macros - Chroma RGB Lighting - Mercury White
- Razer Basilisk V3 Pro Customizable Wireless Gaming Mouse: Fast Optical Switches Gen-3 - HyperScroll Tilt Wheel - Chroma RGB - 11 Programmable Buttons - Focus Pro 30K Optical Sensor - White

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.pe/products/170922756-tartarus-pro-gaming-keypad-analog-optical-key-switches-rapid-trigger](https://www.desertcart.pe/products/170922756-tartarus-pro-gaming-keypad-analog-optical-key-switches-rapid-trigger)

---

*Product available on Desertcart Peru*
*Store origin: PE*
*Last updated: 2026-09-09*