---
product_id: 1504356
title: "Soul Sacrifice"
price: "S/.5"
currency: PEN
in_stock: false
reviews_count: 13
url: https://www.desertcart.pe/products/1504356-soul-sacrifice
store_origin: PE
region: Peru
---

# PS Vita optimized experience Action-packed gameplay Dynamic character evolution Soul Sacrifice

**Price:** S/.5
**Availability:** ❌ Out of Stock

## Summary

> 🌌 Dive into a world where sacrifice is the key to greatness!

## Quick Answers

- **What is this?** Soul Sacrifice
- **How much does it cost?** S/.5 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.pe](https://www.desertcart.pe/products/1504356-soul-sacrifice)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Immersive Visuals:** Harness the full technical capabilities of PS Vita for stunning graphics and gameplay.
- • **Shape Your Destiny:** Freeform character development allows your choices to redefine abilities and aesthetics.
- • **Unleash Your Inner Power:** Experience a reality-blending adventure where sacrifices lead to unparalleled strength.
- • **Engage in Strategic Sacrifice:** Every decision impacts your journey—will you sacrifice for power or hold onto your humanity?
- • **Co-op Action Like Never Before:** Join forces in the first action co-op RPG designed specifically for PS Vita.

## Overview

Soul Sacrifice is a groundbreaking action co-op RPG for PS Vita that immerses players in a unique reality where they must make sacrifices to gain power. With freeform character development, every choice influences your character's abilities and appearance, offering a personalized gaming experience like no other.

## Description

What would you sacrifice for ultimate power? Prepare yourself for a brutal combat experience where every decision made will have consequential results. Take on the role of a slave who is about to be sacrificed, stumbles upon a forbidden book that allows its readers to relive battles between sorcerers and monsters of the past. In order to use the magic during fierce battles, the player must be willing to make a sacrifice – ranging from personal belongings, a limb, or even a life.

Review: Amazing game. - I have played Soul Sacrifice for over 60+ hour. It has been out in Japan for a while and I am glad it finally arrived in NA. This game is what the Playstation Vita needed and I'm disappointed that Sony did not put more effort to advertise it. There is a demo of the game on the Playstation Network Store, however it is now more limited than prior to launch. Story: I will only give a broad description as I don't want to give any spoilers. You a prisoner that is eventually going to be sacrificed. Luckily, duo to some circumstances which I wont mention, you find a magical book that belong to a mysterious sorcerer/res. This book is capable of showing you the past events of this person. It even gives you the ability to alter the content of the book. By experiencing the events of the past, you slowly become knowledgeable enough to use magic in reality. There story branches slightly depending on who you choose to save or sacrifice. The theme is pretty much humans flaws and emotions. You can read about how the bosses in the game ended the way they become. The story is told naturally in a story book format(With illustration), with some cut scenes between battles. Sound: The composer Yasunori Mitsuda(Also made Chrono Trigger Music) did an amazing job. Many people I've played with praise the music. I would link sound track if I could. Just look it up online or better yet, wait until you actually play the game. Gameplay: I see many people comparing this game to Monster Hunter Series. Honestly, I don't think that is an accurate comparison. Using other games as basis of comparison, this game atmosphere is that of Dark/Demon Souls and Nier. The controls feel more like Infamous, very smooth and precise; You can cancel attacks midway and roll out of danger. The only thing that it resemble Monster Hunter is the big boss battles and working to improve your items, but that is something that really apply to many games. Is kinda like when people compare other shooters to Call of Duty, when there has been shooters way before Call of Duty ever existed. The game has two component: Story missions. These are where you progress your story driven content obviously. You get allies but they are AI base and only if you choose to save certain people. Sacrificing leaves you without allies to fight with except when the story plot requires it. Almost all the bosses in the story line are playable in the multiplayer aspect (Without the story plot). Online missions. You go to a lobby(in this game is a screen of options not an actual place to walk in), host picks a mission, everyone gets ready, then off to combat. There is a large variety of missions, more being unlock as you play. The goal is to aim for the best score possible while attempting to break bosses parts for extra loot. The fights are usually challenging, some almost requiring you to sacrifice a partner or two. If you die a lot, prepare to be sacrificed by a team mate. You get the option of either saving them at the cost of half your health or sacrificing them for a massive damage to the boss. This adds a bit of a moral choice to the online aspect. Some people get really upset if you sacrifice them. You will have to live with the consequence. General rules tend to be that if you don't want to be sacrificed, perform your best and avoid opening that option by not dieing. It really is fun, specially when you debate if a person is more useful to the team dead or alive. The online aspect is easily my most favorite part of the game. As I mention before. You get the choice to save or sacrifice. There is a key difference beside the morality. There is two path in which you can level up, depending on your choice. Saving give you higher health and defense but no damage. Sacrificing gives you higher damage but no health and defense. You can choose to go all out in one or the other (Actually recommended by veteran of the game) or you can go the neutral route and balance out damage with health. Not something that you have to worry too much about as you can lower the level of whichever side you choose. The max level is 100 (99 of which is interchangeable. You cannot level both side to 99). There is not a permanent risk, your free to edit everything at any time including the story, character appearance, name, level, gender, and clothing. Improving your spells is the best way to get stronger. Farming bosses for their special spells to make even stronger ones. I could go on and on about this game. To me, this game is on par with Persona 4 Golden as the best games for the PSV. Gravity Rush being close to that ranking. I can see myself putting more hours of enjoyment to this game than any other. The online is fun, the story is great, and the controls is responsive and fluid. Try the demo if you unsure although the online aspect of it was removed when the official game launched. This game is a must have for Playstation Vita owners. There will always be people who don't like certain games. There's not a single game out there that EVERYONE loves. I do believe that a majority of people would enjoy this. I wish there was more advertisement for this game.I know people who bough the vita just for this game. I would too, if I did not buy it for Persona 4 Golden.
Review: I can't put my Vita down! - I must admit, this game is a lot more addictive than I ever thought it would be. Since I started playing I just can't put it down! There is a lot of fun to be had in this game - solo or cooperatively. The magic system is pretty deep, and I find the save or sacrifice mechanic is very interesting, especially when you're in a boss fight (the minions). The game is designed so you won't overuse your powers and you have to use them wisely. Even the really powerful attacks have a cost so it encourages you to employ balance. I love how the game gets you to try and figure out the weakness of a boss in order to secure victory. Weakness in terms of area and the elemental type (that's like the rock paper scissors thing in Pokemon ... fire beat grass, grass beats water but water beats fire). The partner AI is okay (not horrible, but not great). It's good enough to get you through the game, but don't expect an Einstein or anything. Playing the game with a friend is best. I was supposed to play it for 2 hours wit my friend yesterday before studying, and that quickly went to 5 hours. Before we knew it we spent all night playing the game. Apart from the AI other issues I had were related to the lack of enemy variety. The game could have used more enemy types for the minions. However, the diversity of bosses compensates for it in some way. The graphics are good, but nothing ground breaking. They're good enough to get the job done. I like how they story was told through the book as well. Some may not like it, but when you consider the context it makes a lot of sense (I don't want to spoil it for people). All in all it is a great game and I can't wait to play the DLC, and hopefully there will be a sequel.

## Features

- Reality blended experience where players must sacrifice parts of themselves to obtain great power
- Freeform character development as a player's decision would affect the characters abilities and visual form
- The first action co-op RPG experience that takes full advantage of PS Vita technical capabilities

## Images

![Soul Sacrifice - Image 1](https://m.media-amazon.com/images/I/81lXGu7yfxL.jpg)
![Soul Sacrifice - Image 2](https://m.media-amazon.com/images/I/61ab+exHvSL.jpg)
![Soul Sacrifice - Image 3](https://m.media-amazon.com/images/I/612RDIvrH9L.jpg)
![Soul Sacrifice - Image 4](https://m.media-amazon.com/images/I/4135ig5E2zL.jpg)
![Soul Sacrifice - Image 5](https://m.media-amazon.com/images/I/71RUGVxCrqL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Amazing game.
*by E***A on April 30, 2013*

I have played Soul Sacrifice for over 60+ hour. It has been out in Japan for a while and I am glad it finally arrived in NA. This game is what the Playstation Vita needed and I'm disappointed that Sony did not put more effort to advertise it. There is a demo of the game on the Playstation Network Store, however it is now more limited than prior to launch. Story: I will only give a broad description as I don't want to give any spoilers. You a prisoner that is eventually going to be sacrificed. Luckily, duo to some circumstances which I wont mention, you find a magical book that belong to a mysterious sorcerer/res. This book is capable of showing you the past events of this person. It even gives you the ability to alter the content of the book. By experiencing the events of the past, you slowly become knowledgeable enough to use magic in reality. There story branches slightly depending on who you choose to save or sacrifice. The theme is pretty much humans flaws and emotions. You can read about how the bosses in the game ended the way they become. The story is told naturally in a story book format(With illustration), with some cut scenes between battles. Sound: The composer Yasunori Mitsuda(Also made Chrono Trigger Music) did an amazing job. Many people I've played with praise the music. I would link sound track if I could. Just look it up online or better yet, wait until you actually play the game. Gameplay: I see many people comparing this game to Monster Hunter Series. Honestly, I don't think that is an accurate comparison. Using other games as basis of comparison, this game atmosphere is that of Dark/Demon Souls and Nier. The controls feel more like Infamous, very smooth and precise; You can cancel attacks midway and roll out of danger. The only thing that it resemble Monster Hunter is the big boss battles and working to improve your items, but that is something that really apply to many games. Is kinda like when people compare other shooters to Call of Duty, when there has been shooters way before Call of Duty ever existed. The game has two component: Story missions. These are where you progress your story driven content obviously. You get allies but they are AI base and only if you choose to save certain people. Sacrificing leaves you without allies to fight with except when the story plot requires it. Almost all the bosses in the story line are playable in the multiplayer aspect (Without the story plot). Online missions. You go to a lobby(in this game is a screen of options not an actual place to walk in), host picks a mission, everyone gets ready, then off to combat. There is a large variety of missions, more being unlock as you play. The goal is to aim for the best score possible while attempting to break bosses parts for extra loot. The fights are usually challenging, some almost requiring you to sacrifice a partner or two. If you die a lot, prepare to be sacrificed by a team mate. You get the option of either saving them at the cost of half your health or sacrificing them for a massive damage to the boss. This adds a bit of a moral choice to the online aspect. Some people get really upset if you sacrifice them. You will have to live with the consequence. General rules tend to be that if you don't want to be sacrificed, perform your best and avoid opening that option by not dieing. It really is fun, specially when you debate if a person is more useful to the team dead or alive. The online aspect is easily my most favorite part of the game. As I mention before. You get the choice to save or sacrifice. There is a key difference beside the morality. There is two path in which you can level up, depending on your choice. Saving give you higher health and defense but no damage. Sacrificing gives you higher damage but no health and defense. You can choose to go all out in one or the other (Actually recommended by veteran of the game) or you can go the neutral route and balance out damage with health. Not something that you have to worry too much about as you can lower the level of whichever side you choose. The max level is 100 (99 of which is interchangeable. You cannot level both side to 99). There is not a permanent risk, your free to edit everything at any time including the story, character appearance, name, level, gender, and clothing. Improving your spells is the best way to get stronger. Farming bosses for their special spells to make even stronger ones. I could go on and on about this game. To me, this game is on par with Persona 4 Golden as the best games for the PSV. Gravity Rush being close to that ranking. I can see myself putting more hours of enjoyment to this game than any other. The online is fun, the story is great, and the controls is responsive and fluid. Try the demo if you unsure although the online aspect of it was removed when the official game launched. This game is a must have for Playstation Vita owners. There will always be people who don't like certain games. There's not a single game out there that EVERYONE loves. I do believe that a majority of people would enjoy this. I wish there was more advertisement for this game.I know people who bough the vita just for this game. I would too, if I did not buy it for Persona 4 Golden.

### ⭐⭐⭐⭐⭐ I can't put my Vita down!
*by P***R on May 7, 2013*

I must admit, this game is a lot more addictive than I ever thought it would be. Since I started playing I just can't put it down! There is a lot of fun to be had in this game - solo or cooperatively. The magic system is pretty deep, and I find the save or sacrifice mechanic is very interesting, especially when you're in a boss fight (the minions). The game is designed so you won't overuse your powers and you have to use them wisely. Even the really powerful attacks have a cost so it encourages you to employ balance. I love how the game gets you to try and figure out the weakness of a boss in order to secure victory. Weakness in terms of area and the elemental type (that's like the rock paper scissors thing in Pokemon ... fire beat grass, grass beats water but water beats fire). The partner AI is okay (not horrible, but not great). It's good enough to get you through the game, but don't expect an Einstein or anything. Playing the game with a friend is best. I was supposed to play it for 2 hours wit my friend yesterday before studying, and that quickly went to 5 hours. Before we knew it we spent all night playing the game. Apart from the AI other issues I had were related to the lack of enemy variety. The game could have used more enemy types for the minions. However, the diversity of bosses compensates for it in some way. The graphics are good, but nothing ground breaking. They're good enough to get the job done. I like how they story was told through the book as well. Some may not like it, but when you consider the context it makes a lot of sense (I don't want to spoil it for people). All in all it is a great game and I can't wait to play the DLC, and hopefully there will be a sequel.

### ⭐⭐ I really REALLY wanted to like this game but after 20+ hours... game is just too repetitive
*by J***M on July 30, 2013*

When i first got my psvita I knew that one of the first games that I wanted to get was Soul Sacrifice. It had tremendous amount of hype, possibly an "app killer" and after watching many trailers and gameplays and hearing from people this would be sort of like monster hunter (a franchise which I love), I was sold. Now before i actually bought the game I played the demo and I was struggling to beat the game.... yes folks I'm talking about the demo. The levels were all but too familiar, your weapon choices were limited, and these "bite-sized" missions felt too short and didn't feel like it escalated into an epic boss battle. Granted I thought since it was a demo, there were a lot of features that were left out and hence the real game would be a lot better..... right? Well here is where the problem lies. EVERYTHING YOU SEE IN THE DEMO IS WHAT YOU'RE GOING TO GET the game basically recycles all the same weapons, same enemies, same levels and just gives them different elements, making the illusion that there is more than meets the eye. For example: In one stage, you may fight "normal" rats, and on the VERY NEXT LEVEL you may fight "grass-type rats" or "poison-type" rats. They all do the same attacks and the only strategy here is to fight them with their counterparts "fire-type" sword > "grass-type" rats. The weapons you get are basically the same thing with different elements. You get your swords, big hands, explosives, throwing shurikens, "fire-type" "poison-type" "stone-type" and they all do the exact same thing. The levels are all pretty linear and really the only 2 missions or varieties in the game are "wipe-out all the enemies" or "collect shards" items which you collect by running around the map and don't even have to fight a single enemy. Now after a lot of fighting, running, leveling-up, and doing missions you eventually get to the boss, the big meat of the game, and for the first couple bosses beating the crap out of these guys is really satisfying. The sheer difficulty and the skills needed to beat these guys are so rewarding that once you beat them you feel like you just defeated Goliath. But this get old pretty soon when the bosses ARE RECYCLED THROUGHOUT THE GAME. Once you beat the first couple bosses you feel like you're getting the hang of the game and you're ready for the next challenge.... but NOT WHEN YOU FIGHT THE SAME BOSSES OVER AND OVER WITH DIFFERENT ELEMENTS. My guess is the developers got lazy as hell and just decided to re-use old bosses and give them different elements. might as well call this game elemental hero. Now to be fair there are different bosses in-between here and there but for the majority you'll be fighting the same bosses you fought in the first 5 levels. Now some of the positives is the leveling system where you choose to save (gain health) or sacrifice (gain power-up) and this really affects how you approach the game. The graphics are really pretty and fits the setting well and the bosses once you beat them, feel really satisfying the first couple times. The music also compliments the settings and the locale. The story is actually pretty good in this action-rpg game and found myself playing the game more for the story than the gameplay. Sadly the story does not make up for the lack of gameplay which you will be doing most of the time and after 20+ hours of gameplay I really wanted to like this game and even forced myself to keep playing it just in case in wasn't just me but I couldn't find myself to finish the game. If you like repetitive stuff and fighting the same 5 enemies over and over again this game is for you but for people like me, try the demo first and you be the judge of the game

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*Last updated: 2026-05-31*