🧟♂️ Face your fears, one game night at a time!
Resident Evil: The Board Game invites players to immerse themselves in a chilling world inspired by the iconic survival horror franchise. With 19 unique scenarios, players can engage in cooperative gameplay as they manage resources and make impactful choices. Designed for ages 14 and up, this game is perfect for 1-4 players and requires no assembly, making it an ideal addition to any game night.
Product Dimensions | 29.5 x 29.5 x 0.25 cm; 1.77 kg |
Manufacturer recommended age | 14 years and up |
Item model number | SFRE1-001 |
Language: | English |
Number of Game Players | 1-4 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardboard, Plastic |
Colour | Black |
Release date | 2 Oct. 2023 |
ASIN | B0CHS43K99 |
J**N
Earlier arrival and perfect condition
It just arrived today, so it's a day early, it's also in perfectly new condition as well, thanks very much.
G**S
Happy son
On was extremely happy with product
R**1
Thematic game
I have the others in the series and really like the system and the atmosphere and feeling of jeopardy it creates for me. Each of the versions has had tweaks made which have improved the experience. This latest has a map that only reveals itself as you play which recreates the uncertainty as you explore. The only thing I don’t like is the small door tiles which can be hard to see whether the door is open or closed. If you can get the 3d plastic doors in this range or some suitable alternative then it’s worth it.Nice miniatures and thematic production give a good tabletop recreation of the resident evil games. It’s fully cooperative gameplay also makes it a good playing experience. You have to work together or you are zombie bait!
R**D
Price... expensive.... quality.... excellent.. worth it
As in my review of the add on I bought this as well I still haven't finished painting the models for my niece yet btw the models are some of the best molding I have seen in a long time.....
M**R
The classic Capcom survival horror that started it all, this time in board-game form.
This adaptation of the 2002 Nintendo Gamecube remake takes the survival horror mansion-based terror of the classic video game and turns it into a co-operative experience for one to four players. A player can play as Jill, Chris, Barry or Rebecca and each character has their own strengths and weaknesses. If you are playing a game solo then there are some tweaks listed out on the penultimate page of the rulebook to make it more bearable, such as a character being able to carry two more inventory items at a time than normal, or each healing item healing health by one additional level to normal.The game has been designed so that each of the provided scenarios CAN be played singly, but the most enjoyable way to play this game is as a campaign, in which you have a choice of four scenarios to pick from and the successful completion of a scenario often unlocks additional scenarios (which represent different areas of the mansion). In the campaign most objects picked up or otherwise acquired in a scenario can be used in later scenarios and there is an item box that players can visit in order to drop off items from their inventory and/or take other items already in the item box.The rulebook is mostly laid out very well and explains things without overly dumping a whole plethora of information on the reader, although some aspects took a little while to get my head around, but once I did it became plain-sailing. There is a pared-down, simple tutorial mission in the main rulebook to help players get used to the more basic rules of play before doing one of the scenarios in the dedicated scenario booklet with the full rules.As well as the player(s) the game dashboard contains (amongst other things) a Reserve for characters who are not directly in play. Initially only the character Brad Vickers is in this reserve but events during a campaign can potentially add more characters to this (including characters who are not already being controlled by players if you have fewer than four players). Brad and some of the other characters are Reserve Only and can never be controlled directly but can occasionally be called upon to take part in side missions on Mission Cards, which can potentially have favourable (or unfavourable) outcomes for the actual players and/or scenario currently being played. If you have managed to add other controllable characters to the reserve then a player can potentially switch control to one of these between scenarios, which can be very handy if the character you were controlling in the previous scenario has taken so much damage that continuing to use them is too risky (characters in the reserve regain some lost health at the end of a scenario so this is a great way for a heavily-damaged controllable character to recuperate whilst you use another one who has more health).I have played the occasional standalone scenario and have played through the campaign twice at the time of writing: once in two-player and again solo. Both campaign play-throughs were very enjoyable, especially as the solo playthrough was one that I did with the two expansions "Bleak Outpost" and "Into The Darkness" (the latter is a SteamForged Games exclusive so it's unlikely that you'll be able to get this on Amazon or otherwise). If your budget can stretch to the currently-available (at the time of writing) "Director's Cut" expansion (another SFG exclusive) then this will add (amongst other things) more playable characters to the roster, including playable versions of characters that in this core game are "Reserve Only".Occasionally some rules might come into play (perhaps unique to a specific scenario) that are easy to forget. Also, I would have preferred it if the double-sided tiles representing open or closed doors were a bit clearer; the imagery on them is a bit on the dark side so sometimes it can be hard to clearly see whether or a door is open or closed (maybe you can make or get actual models to represent doors that can be opened or closed, but this does understandably add to monetary cost). Also, the small cards that are used to put underneath door tiles to represent locked doors or one-way doors (the latter being a door that, initially, can only be opened from one side, after which it behaves like a regular door) can overlap a whole square on a floor tile; this is not so bad if that floor square is empty but if there are things on that square (even if it is just a symbol showing a potential spawn point for enemies) then it can be annoying.All in all, I really enjoy "Resident Evil: The Board Game" despite those slight foibles that I just mentioned. If you're a fan of the video games then I think you would very likely enjoy this. The character and monster models look very impressive considering their size, and I especially like the way that a floor square can contain more than one model (depending on the size of the models' bases) and that multiple monsters on the same floor square can impact both attacks and defences in an interesting way.
R**E
Excited to play but a printer issue with a cut-out panel.
Arrived the next day after order. Looks great and excited to play. All the pieces and cards feels great, however there is a printing issue on one of the cut-out panels where the art doesn't line up with the cut-outs (see images) which is a disappointment.
R**.
The box may be for the board game but the contents are nit
This is not what I paid for
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