

⚡ Unleash Giant-Sized Adventures & Forge Legendary Stories!
Storm King's Thunder is a 256-page hardcover Dungeons & Dragons adventure designed for characters level 1 to 11+, featuring a rich storyline where giants threaten civilization. It includes rune magic items, new treasure options, detailed maps, and a well-organized layout to support Dungeon Masters in delivering an immersive, long-lasting campaign experience.
| ASIN | 0786966009 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 199,781 in Toys & Games ( See Top 100 in Toys & Games ) 1,886 in Play Figure Playsets |
| Colour | Multicolor |
| Customer Reviews | 4.7 4.7 out of 5 stars (3,034) |
| Date First Available | 5 Jun. 2016 |
| Educational Objective(s) | Enhance storytelling, problem-solving, and cooperative play skills through role-playing. |
| Item model number | (Dungeons & Dragons) |
| Language | English |
| Manufacturer recommended age | 14 - 18 years |
| Material Type(s) | Cellulose-based or similar non-woven material |
| Number of Game Players | 6 |
| Number of pieces | 1 |
| Product Dimensions | 21.72 x 1.7 x 28.24 cm; 886 g |
| Release date | 6 Sept. 2016 |
| Remote Control Included? | No |
B**N
Really great campaign for newer players and those coming from Lost Mines of Phandelver
This is one of my favourite official 5e campaigns. Will take your group a long time to run from start to finish and it offers up plenty of pathways for you to explore and add on to if that's your bag. The art and maps are excellent. Highly recommend it, I ran it as DM with a group of players that were new to D&D and we carried straight from Lost Mines of Phandelver into this and it was seamless. I think for newer groups you'll really enjoy it and it's not too demanding or convoluted so really works as a natural progression from LMoP for new players, widening the world to them without being overwhelming.
M**D
good campaign, well written and laid out making it ...
good campaign, well written and laid out making it as easy as it can to follow. the story itself is intriguing and should have the players hooked.
C**T
Fee Fi Fo Fum.
As scenarios go, this one has it all. As a LONG time role player, I have been looking for something that will take me back to the happy days of G1-3 with Steading of the Hill Giants, and now the wait is over. The book is well produced and easy to follow. The cover is glossy and gorgeous while the back of the book has the blurb and a matt finish so you can hold the book without it slipping out of your hand. The maps are well thought out and crafted as are the NPCs you will meet. The twist in chapter 12 is very well handled, I wont spoil the surprise, but you will love it. Gorgeous artwork through out, and if you are still unsure, watch youtube for some session of it being played by famous people. You will NOT be disappointed.
M**E
Apparently this is good for new DM's
Apparently this is good for new DM's, but I feel pretty intimidated! The story is great, and my players have enjoyed the start, but I do feel like I'm out of my depth!
P**C
Not DMed yet but has lots of potential.
I haven’t started DMing this yet. However, it seems to have a nice sandbox theme with a variety of narrative threads which you can ultimately shape as you wish. Requires a lot of fleshing out which might be a negative for some people, but it generally gives you the scaffolding of a basic adventure which you can organise and write as you like with key encounters, NPCs and word mapped out for you.
G**T
Five Stars
One of the better campaigns good adventure well laid out recommended for any DM
C**M
Five Stars
Great globetrotting adventure that showcases the best aspects of D&D.
J**.
Great!
Great stuff! Met all of my expectations.
A**O
El libro es una de las pocas campañas que se han editado para dungeon 5.0. La edición al igual que la maquetación y las ilustraciones son muy buenas. Si se te da bien el ingles no lo dudes aunque tambien puedes esperar ya que sera publicado próximamente en español.
H**O
Boa aventura pronta para D&D 5e.
J**N
Creo que es la mejor campaña que ha sacado wizzards, hermoso arte y divertidas aventuras
G**A
Packaging could have been less tighter since I had a hard time taking the book out, while trying to avoid damaging it. The book's quality is splendid. Speaking for the adventure itself. This is good buy for new DM looking for an adventure book to use after the starter set. It has multiple adventures paths for players to explore. So each group is sure to encounter something different.
G**Y
I've been running a campaign for some friends for a while, one of them is a Goliath! I've had this book in my sights for what seems like nearly a decade, and while I already have it on dndbeyond, I decided to get a physical copy to help me with session prepping. I don't want to cast doubt on how long dndbeyond will last, but digital goods sometimes concern me and so I've bought several modules that I already own physically to have myself. At some point in the distant future, D&D will have to evolve into the 6th edition. One thing I've learned from my parents and those who've played the earlier versions of the game is that you can reflavor and re-use old adventure content with new systems. That provides a value for me as a DM (Dungeon Master) to be able to have modules like Storm King's Thunder (SKT) on my shelf. --- More about the actual module itself. It's possible to run the adventure from Level 1, since chapter 1 is kind of made for bringing characters into the story and so the back of the book will say "Intended for characters level 1 - 10" or so. If you read the book, it suggests at some points that the characters will actually be level 11 by the end of it. As well, there is a part of the campaign where you choose between the different kinds of giants to go face off, and if you're familiar with Waterdeep: Dragon Heist, you can actually use all of the sections instead. Nothing in a module is "sacred," alter it to your parties needs! It may be worth considering asking the party if they're interested in the long haul, but considering the complaints of D&D being unbalanced or less fun after level 13, this is likely where a lot of players will have the most fun. Go for it! This campaign takes place in North West Faerun, which is where Waterdeep is located. That means Icewind Dale, Waterdeep: Dragon Heist, Waterdeep: Dungeon of the Mad Mage, and several other adventures take place in the same general area. You can easily connect lower level adventures from this region into Storm King's Thunder by sewing seeds with rumors like... "Farms in the region have been attacked by Hill Giants!" "Did you hear? Apparently an important storm giant was slain on an island." By the time your characters hit level 5, you can start in Chapter 2 of the book (definitely read everything before Chapter 2) and get going. The map quality is good, the descriptions of the NPCs and their backgrounds is phenomenal, and the setting is very exciting. As for the book itself, I received one slightly warped with a tiny bit of a bow curve in it, but it's not really a big deal and can be fixed by leaving weight on it for a while. Otherwise, the print quality, texture, and contents are excellent. Nothing printed upside down, no major deformations or cuts, properly bound, no missing pages, and everything is in order. The product gets 5 stars from me, it's everything I expected and in perfect condition.
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