🛡️ Unleash Your Inner Hero in Dragonlance!
The Dungeons & Dragons Dragonlance: Shadow of the Dragon Queen Adventure Book is a comprehensive guide for characters levels 1-11, introducing players to the rich lore of the Dragonlance setting. It features mass battlefield play, character options including the kender race, and a poster map of Ansalon, all while allowing players to confront the legendary death knight Lord Soth.
C**T
Good quality
First of all, this adventure has almost nothing to do with the original story campaign so many of us know and remember from the 80s. Some well known elements are there, for example "The War of the Lance". This story takes place during that war. Think of this as some other series of events that took place that where never mentioned in the original story. Ansalon is a pretty big place, and it is a pretty big war. More than the "tale of the 9 heroes" had to have taken place.If you, as the DM do not like the differences between the 1980s dragon highlords, Takhisis, Draconians, or Lord Soth or whatever else.... you are the DM. Just remember this, a vile creature using good ol' 2'nd ed. stats vs. a 5th edition player is going to get torn apart like tissue paper. Trust me. I have tried that.
D**N
very nice
great deal nice addition to collection
R**Y
Excelente aventura con un poco de reglas adicionales para jugadores
Muy buena presentación, arte y una formidable historia. Gracias a esta aventura, un grupo de héroes de Dungeons & Dragons, puede vivir la experiencia de la Guerra De La Lanza explorando el territorio Solámnico justo en los años que los ejércitos de la Reina De La Oscuridad eran imparables.A diferencia de las aventuras publicadas por TSR en los años 80's, esta aventura NO sigue los pasos de los héroes de las novelas oficiales. Wizards tomó la decisión de darle la oportunidad a los jugadores de crear sus propios personajes y explorar territorios de los que solo escuchábamos historias de guerra y desesperación.La aventura llevará a los personajes desde 1er nivel hasta 10o nivel. Con matices románticos, nostálgicos y entrañables para los que han vivido los horrores de la guerra, los jugadores podrán formar parte de las fuerzas de resistencia, explorar territorios de leyenda en busca de aliados y reliquias en un marco de traición, perdida y esperanza.Por otra parte, la aventura se siente un tanto "lineal", donde los jugadores tienen un margen de "reacción" muy amplio con el disfraz de ofrecerles a los jugadores la ilusión de tener ellos la iniciativa. Aún así, un Dungeon Master creativo, tendrá todo un campo de golf para convertir esos elementos lineales, en oportunidades para que los jugadores escriban la historia que ellos quieren jugar.Además de la aventura, los primeros 2 capiítulos ofrecen herramientas para que los jugadores y DM puedan crear personajes de las ordenes de los Caballeros de Solamnia, Clérigos, sus deidades en el mundo de Krynn y Hechiceros de acuerdo a las reglas que Dragonlance ofrece. También se incluye la clase del Kender como raza disponible para jugarse. El area de monstruos al final no es muy extensa pero se incluyen los famosos "Draconianos" y las famosas Dragonlance. Al final se anexa un mapa a todo color y desplegable del mundo de Krynn. El mapa solo está impreso por un lado.Para aquellos que estén buscando jugar en el clásico mundo de Dragonlance y en un ambiente de guerra global, esta es una gran aventura!
S**D
Awesome Book
Comes with a map and has great content!
R**R
TLDR Light on Lore, Light on gold, and Timing Issues.
Dragonlance Shadow of the Dragon Queen Review4 out 5 starsTLDR Light on Lore, Light on gold, and Timing Issues.Don’t run this as an Adventure League Campaign. A lot of the classes and races which are Adventure League legal conflict with the lore of the campaign. And the duplicating magic items will be an issue.Read or scan the book before playing as somethings appear out nowhere with little or no foreshadowing. Especially some villains.The Lore is limited to the introduction and Chapter 1. Chapter 1 also includes the feats and kender race. I do love the changes to the Kender race as it has the happy thieves which were the default in other editions. However, the lore is a thumbnail sketch of Krynn.Read ahead and take notes inside the various chapters. Information like names, motivations, and other needed details are not all in one place in the chapter.What is interesting and cool is the Fray Encounters. You can either buy the associated game which goes with the battle encounter or do the in book Fray. The Fray limits the battlefield and has interesting things happening along the border of the main action.The sidekicks are interesting but one of my players did mention that they don’t follow normal sidekick rules.Timing is an issue as sometimes it appears the distance is covered by foot and others by hoof. So be aware of this and make adjustments to the story to fit your time sense.Chapter 7 has some problems. It reads like director and scene directions instead of encounters. Once you make to the death star um main citadel, there are lots of encounters but story wise not much chance of a long rest once the main triggered is pulled.I ran this over 7 months and 19 sessions. My players pulled stuff from the net like a What is in the Kender Bags and other lore stuff which help with game play.It is a good value for your money if you love Dragonlance and D&D.
K**I
The Wishmaster...
So happy they decided to write Dragonlance content for 5e. If you are a DLance fan, and play 5e - you want this. Very cool addition to the years of lore and fun playing in this campaign world.
S**N
A Fun Slice Of Nostalgia
I bought this for a friend, because back in the 1980's, Dragonlance was his introduction into D&D, so he absolutely loved it.
R**A
As advertised
Bought it for my son to add to his D&D collection and he loved it
P**O
Quick delivery
Arrived within a week. No issues with damage.
E**C
Dragonlance comes to 5e D&D and it doesn't disappoint
As a long time player/DM of D&D, but only a relatively recent convert to 5e, and a big Dragonlance fan, I was concerned that this wouldn't do the setting justice as it is ported over to the ruleset. After I uhhmmed and aahhed for a while, I took the plunge and I'm glad my fears were unfounded.It's a great introduction to the world of Krynn, and as an adventure it will take your players from 1st to 10th level. Set in the time of The War of the Lance, the players approach the main events of the story arc from a different angle to those presented in the novels.The book can also be used in conjunction with the Warriors Of Krynn tabletop battle game, which gives the feeling of being involved in large scale engagements that are more than just the run of the mill dungeon delving.If, however, you don't have the Warriors of Krynn game, provision is made in such a way that the players feel they are still being swept up in a continent spanning war.No familiarity with the world of Dragonlance is required as all the information you need is provided within the book - a potted history (including pronunciation of place and character names), unique races (Kender), classes (Solamnic Knights and Mages of High Sorcery) and monsters (Draconians) and significant non-player characters are all wrapped around a story that will keep your players interested and engaged for many sessions. Also, in the back of the book are a couple of beautifully illustrated, large, full colour maps which can be used as player aids during sessions as well.My first read through was intriguing and fun, and as I went through, I saw potential twists and turns that could be employed to make the adventure even grander and more exciting than it already is.Whilst the campaign is fairly linear (although the middle section does allow for exploration in any order), there are side hooks for the dungeon master to expand upon should they want to bulk out the campaign further.My only gripe is that I would have liked this to EITHER be an adventure OR a sourcebook, and this sits somewhere in between.It is primarily an adventure with some additional background information, so if you want details on the geography, society, politics and such of Ansalon (the continent on which most Dragonlance adventures and almost all of the novels are set), for your own adventures, you will need to look elsewhere. It's good as a primer but if you really want to go down the Dragonlance rabbit hole, you'll need to look to the Internet or some of the older sourcebooks from earlier rules editions to fill out the world information.It's a small complaint though and I am very pleased with the book overall and can't wait to run it for my players.
E**.
Libro DnD
El producto en sí es bueno, salvo que llegó con ese desconchado y los cantos algo magullados
R**E
Excellent ouvrage
Un plaisir de re-découvrir le monde de Dragonlance
D**N
Not a good sourcebook
This is propably the worst release since Princes Of The Apocalypse, which at least was true to its promises.I'm a DM for more than 20 years and have worked with the original AD&D releases, and even was part of a team working on an NWN mod. The 5e Dragonlance is a ripoff on the name.The book has 7 Chapters and a few appendices, and 6 of these are the module itself.Only a small part of the already low-weight book is tackling the lore and history of the setting.There is no real distinction to other settings like FR, none of the quirkiness that made some of the races has been kept. Tinker gnomes are just gnomes, gully dawrves are not even mentioned. Takhisis is simply called another form of tiamat.The module itself references the boardgame that is sold with the deluxe edition at many places so you are forced to feel missing out if you don't own it.The artwork is up to WOTC high standards, but nowhere near as athmosperic as some of the other major modules (Icewind Dale, Baldurs Gate, Waterdeep etc) . It has a stale taste of being too generic in places, and some of the artwork is looking unfinished or rushed.This book is not looking to establish a setting, but is trying to make some coin off a once legendary world.
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