


🗡️ Slide, swap, and save Hyrule in the smoothest Zelda adventure yet!
The Legend of Zelda: A Link Between Worlds reimagines the classic top-down Zelda experience with stunning 3D visuals running at 60 FPS on Nintendo 3DS. Featuring a unique mechanic where Link becomes a living painting to traverse walls and alternate dimensions, the game offers fast-paced combat, intuitive touchscreen inventory management, and a sprawling adventure filled with challenging dungeons and puzzles. Praised for its nostalgic yet fresh gameplay, it stands as a must-have title for Zelda fans and 3DS owners alike.
| ASIN | B00GANWVJE |
| Best Sellers Rank | #4,818 in Video Games ( See Top 100 in Video Games ) #20 in Nintendo 3DS & 2DS Games |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,765) |
| Date First Available | June 15, 2013 |
| Global Trade Identification Number | 00045496742539 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Item model number | CTRPBZLE |
| Language | English |
| Manufacturer | Nintendo |
| Number of Players | Single player |
| Product Dimensions | 4.8 x 5.3 x 0.5 inches; 0.01 ounces |
| Publication Date | November 22, 2013 |
| Rated | Everyone 10+ |
| Release date | November 22, 2013 |
| Type of item | Video Game |
| UPC | 069061259574 667649025278 454967425398 045496742539 021112687040 005208634682 045496742546 012301021868 765425387081 751195338958 507947081050 014445103486 |
J**Y
An epic journey!
How awesome is this game? I really can't deem it as good as Link to the Past yet, but I will when I finally finish it. But just know, I think link to the past might be my favorite Zelda of all time. Right next to Ocarina and the original LOZ. If you like the top down games in the Zelda universe, this is what Zelda is all about. Spirit Tracks was a bit of a let down and this one is their "sorry letter to you". This game pays a homage to classic Zelda. Anyone who played Link to the Past will recognize the music, the combat techniques and the awesome story. The 3DS touch screen is perfect for navigation and working through our items in a jiffy. It makes Link to the Past seem second rate from that standpoint. The 3D works and looks pretty good. I'm not a big fan of 3D, but if you like it, you'll like the 3D effects this game has. I personally play it with the 3D off. The graphics are colorful, bright and spriteful! Is that a word? lol. I think it's much prettier than Link to the Past. Mind you, that game came out in 92. (I think). And the enemies are more plentiful and more creative too. But you'll see some classic enemies make their triumpahnt return. The soundtrack is fantastic. Lots of new music and lots of the original soundtrack has returned but remixed in 3DS glory. Im actually amazed how good music can sound on the 3DS when it's really pushed. Nintendo went all out on everything here. The gameplay is rock solid. The control stick works nearly perfect for the precision that you'll need walking around walking narrow platforms and deadly dungeons. The puzzles are tough, but nothing too tough for most Zelda guys out there. If you get stuck, you can hints along the way if you get into a jam. Kinda like letting you look into the near future on what you need to do next. The dungeons are plentiful and filled with life. I'm a bit disappointed that the maps automatically point you out to the maps automatically in the game instead of letting you find them yourself. One of the few flaws this game has. IF that could be turned on in a patch, I think that'd be better for people who like to search every nook and locale the game has to offer. Old school, new school, it's a grand game for all and IMO, it would be a good enough reason to get a new 3DS for someone. This might be the best Zelda game ever made. Check it out friends!
D**A
More proof than ever before that the best Zelda is overhead Zelda.
Oh man. As soon as you turn it on - it's like your childhood went full-tilt insane. Those of us who played Zelda: Link to the Past as kids (or young adults, what have you) will have your minds blown the second the game queues up. It's the Link to the Past overworld, reimagined and presented in some of the cleanest 3d i've seen yet on the 3ds. It's mindblowing that Nintendo can get such great visuals out of its largely-crap hardware - while other studios struggle to maintain 30fps with crap visual fidelity, this game pulls a solid 60fps at almost all times and looks great while doing so. Why, again, was the Ocarina of Time remake so hideous looking, at 30fps nonetheless? /sigh. Biggest change to this game is that you have almost immediate access to all subweapons. Rather than lock each subweapon to each dungeon as a treasure - they require heavy use of one subweapon PER dungeon. You rent them from a rather hilarious NPC - and can later buy them (so you don't lose them if/when you die). Tons of good collection mechanics, including age-old heart pieces and these new little snail-looking guys that allow you to power up your subweapons. The game claims you'll have a lot more to do with your Ruppees than ever before, but I still found myself hopelessly overloaded with money the entire game long with little to use it on. I still think the best Ruppee-vs-buyable-crap balance was in Zelda: The Minish Cap. My main dislikes are that there's almost too much content. There's a veritable cornucopia of puzzle devices, enemies, etc. - but each one gets used once or twice, then abandoned. It's really a shame they didn't reuse more devices - as the game feels like it could've been bigger. Still - without spoiling any enemy types / plot devices, this is the current gold standard for Zelda games. It'll make you realize how subpar every Zelda has been since Link to the Past - you go back and play Ocarina again and it's a slow-paced ugly looking snoozefest with entirely too much dialogue and combat you can fall asleep during and still win.
B**T
A superior adaptation of a Nintendo classic.
While I bemoan remakes of games that are just straight ports from their original system, I can appreciate remakes that add a little something to make it worth playing the same story over again. That was definitely the case with The Legend of Zelda: A Link Between Worlds. Basically a 3D re-skin of A Link to the Past, A Link Between Worlds modifies the mechanics and story just enough for me to consider it a moderately unique entry in the Zelda series. In fact, I think I like this game more than I do the game it was originally based on. This game’s stereoscopic effect really adds to that top-down visual style that defined the earlier Zelda titles. So, while everything looked gorgeous in its reimagined 3D form, the game already lent itself to this technological feature. I also appreciated how open this game was, as it allowed me to acquire all the items that would have normally been trapped in dungeons whenever I wanted, thus giving me the freedom to explore the world of Hyrule the way I wanted to. Plus, the new mechanic introduced in this game had plenty of clever little uses throughout the play-through. Partly because of the openness of its exploration, there was never a point where I really felt stuck or at a loss of what to do next. If I came across a stumbling block, I’d warp over to a different part of the map or tackle another one of the many dungeons and see if it was any easier. Being able to upgrade the items the way I wanted to was also just as nice as having them be easily accessible on the lower touchscreen. Overall, Nintendo took a classic from their Super Nintendo inventory and improved it more than I thought could be possible. A superior adaptation of a Nintendo classic, I give The Legend of Zelda: A Link Between Worlds 5.0 stars out of 5.
R**J
Awesome game. My 8yr old loved it.. even i got addicted.. :)
V**A
Funciona excelentemente, es uno de mis zeldas favoritos.
C**O
Lindíssimo, lacrado. Uma joia para quem sente que o 3ds ja é retro e esta se aventurando, ou redescobrindo consoles anteriores. Ainda estou surpreso em ver jogos novos de 3ds lacrados por aí
J**.
Along with Super Mario 3D Land, this is probably one of the best titles for the 3DS. My son got a New 3DS and being someone that spent a fair amount of time gaming when I was younger and had all sorts of time on my hands I still try to find time to play games now and then but find it difficult to get into larger scale games but this one has been perfect for me. The fact that I can just pick up the 3DS during the evenings and get through a "chunk" of A Link Between Worlds in a short period and reach a save point and put it down has meant that I've actually been able to enjoy it and keep coming back to it to make progress. I'm probably about half way through the game now and feel like the amount of content in the game, not even counting the optional grinds (finding the Maimai babies?). It's very much a classic and approachable Zelda title and one that I felt instantly "at home" in regardless of the fact that a good portion of the game requires use of the "becoming two dimensional" mechanic - which I thought was going to be silly but really adds a thoughtful layer to the exploration and puzzle solving to this game. Many of the three dimensional Zelda titles, I just couldn't stick with for whatever reason - and while I know titles like Ocarina of Time are highly regarded, for me, A Link Between Worlds is the perfect Zelda and I personally hope that they make more just like it. While save points are relatively plentiful and you do come across them often enough to avoid becoming too annoyed, I still would have preferred a quick save option so I could literally drop it on a whim, sometimes when you're in the middle of a dungeon you just have to trudge through it to avoid losing your progress (unless you are willing to just suspend the game until next time, not something that works well when you know your kid is going to want to pick it up and play something else). The game is also, arguably, too easy. I have never actually died yet, and very infrequently had to rely on health restoring items. In a sense the forgiving nature of making mistakes does help you just enjoy the other non combat options of the game without getting worked up about re-doing anything over and over (oh long gone are the days when I would be willing to play a game on maximum difficulty and re-do each section two dozen times). Fall off a cliff? You lose a measly half a heart for that mistake. While there are some enemies that will take a sizable chunk out of your life if you run afoul of them, they are few and far between so far and in general very easy to avoid and none of the enemies do anything particularly intelligent. All in all, it is games like this that validate the continued existence of the 3DS and I would buy it again and would have still been happy if I had paid the full original MSRP for it.
L**.
Este juego es para el mercado americano, ya que no vale para el mercado europeo. A mi me llego y no me vale
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