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The HTC VIVE Cosmos Kit is a cutting-edge virtual reality headset designed for PC-VR gaming, featuring 6 tracking cameras for expansive movement, a high-resolution display for superior visual fidelity, and easy access to a vast library of VR content. With its convenient flip-up design and a complimentary 2-month subscription to VIVEPORT INFINITY, this headset is perfect for gamers seeking an immersive experience.
Color | White, Dark Blue, Black |
Item Weight | 1 Kilograms |
Item Dimensions D x W x H | 8.27"D x 6.3"W x 3.46"H |
Memory Storage Capacity | 8 GB |
Platform | Windows |
Resolution | 2880 x 1700 |
Refresh Rate | 90 hertz |
Screen Size | 3.4 Inches |
Display Type | LCD |
Controller Type | Button Control |
Field Of View | 110 |
Connector Type Used on Cable | USB |
Display Resolution Maximum | 2880 x 1700 |
Additional Features | Sweatproof |
Connectivity Technology | USB |
Compatible Devices | Laptop, Personal Computer |
Specific Uses For Product | Gaming |
Operating System | Windows |
S**R
Honestly great VR! Read my review for details
So first off: I’m coming from a Samsung odyssey. My main issue with that headset was I couldn’t see words as every word was so blurry no matter what I did (I do have astigmatism and was unable to wear glasses under the headset). This headset is so much better I can see so much better, but not 100%. I’d say…80%All the negative reviews talk about the horrible tracking, right? Well this is a lighthouse/bay station - less VR. So it won’t be perfect, and that has to be understood. However that being said, this works as expected! I’m able to play Half Life Alyx with no issues. Of course when you reach behind your back the tracking will be off, but you can still trigger and pull items. When the controller is back in view, everything should snap back fine as it does for me.I am playing in my living room with lots of light (sometimes it says too much light, but still works) and objects around and out of the way so that the cameras have things to track.Second: set up was super easy, and the vibe hub is actually useful. Not to mention the fact that this headset remembers your room layout and has a setting where once you are out of your bounding box, the cameras work to show you your environment. Amazing!I truly don’t understand the hate. Yes I’ve used a regular vive with lighthouses, but this is a solid comfortable device. I am extremely happy!
S**I
resisted this for a long time VR headsets but took the plunge with this one, glad i did.
was waiting for the 2nd generation of headsets. This headset released oct 3 of 2019. has 100 more pixels than the vive pro.. and a lot fewer wires. need 1x display port (have 3 on my vid card, gtx1060 6GBvram) and one USB 3.0 port. The cable to the head set seems adequate (i don't have much space so i play standing / seated not full room) There is no substantial light leak with the headset. The eye distance is easy to adjust on the fly.. a button to allow you to see a fuzzy reality thru the headsets camera's instead of lifting hte visor. you have to ensure it's correctly placed in front of your eye's or you get bluring. there is a strap and a knob to turn.. to "clamp" the headset to your head. This headset uses internal tracking not external towers for location. So you have to set it up for each room you use it for. this entails turning it on in setup mode.. and looking left right up down etc so it can map out the room.. this means the lights have to be on when you use this headset.. turn off the lights and it loses tracking. Still a small price to pay to not have to deal with external tracking and more wires. The only real depressing thing is there is just not that much content yet. I am not sorry i bought this.. i still have games to get.. There was some god rays (circles/halo of the Fresnel lens being visible) but not that i noticed if i wasn't looking for them. and there was some screen door.. but not when i was playing a game. wasn't noticeable unless you looked for it or read text or watch a movie.. It was less sharp than my 4k monitor.. but movies were watchable.. and large text is readable.. even smaller text if you look close and it's centered. It's like being used to watching tv on a 4k tv then going back to a 480 tv to watch a movie. Passable for me. to have missiles and bullets shot at you in VR.. 3d! Or stand in the middle of a coral reef with fish swiming around you.. or virtually tour a museum... Vr has a lot going for it even tho it has a way to go for mainstream support. I'm glad i bough this.
T**Y
Worts headset ever TRUST ME DONT BUY UNLESS ITS 10$
Ok first i have a quest 2 and i wanted to see what vive was like i dont know if the other vive headsets are better but this pile of garbage was horrible, n°1 when you play the way you see in game feels like you have tunnel vision its like putting your hands on both sides of your head or it feels like your looking through binoculars to see n°2 to move around in game instead of just moving the joystick like any other types of vr headset or even on consols. Uhave to push in the JS and move it around if your a gamer you know how hard it is to move in a game while keeping your JS pushed in but on these controller they are even harder to push in so its even worst n°3 its really uncomfortable the straps hurt the side of my head really bad, lets just say i really did not like the cosmos it is the worst headset 100% but thats my opinion if u like it good for u but i hate it i really hope the Vive Pro Eye isint like that but im gonna get the Oculus Rift S intead im sure that its better.
S**N
HTC Dropped the ball on the Vive Cosmos...Do Not BUY!
Bottom Line Up Front: I CANNOT recommend the HTC vive Cosmos; a lot of problems and it is way overpriced.NOTE FOR HTC: I hope that the HTC engineers and department heads read this and take note as I really am very, very disappointed with this headset and I honestly believe that HTC dropped the ball on the development of this unit; and rushed it to market without the appropriate testing. I returned my unit to Amazon for a refund.Summary: I have been an owner of the original Vive for more than a year. My entire family enjoys using the original Vive. And we have not had any problems with the original Vive.I have been following the Vive Cosmos since it was announced and was looking forward to a system that supposedly has better improvements than the original Vive. Boy, was I wrong. Ordered it on 23 Sep and received it on day of release, 3 Oct 2019. Opening the box and removing the headset, I immediatley noticed how light the HMD is but I found it to be very cheaply constructed and flimsy and the face plate rattles. It just did not feel like a solid headset as the original Vive does. I followed the instructions and installed the required software with no problems..my sytem, I7-8700K CPU, Nvidia GTX 108Ti, and 32 GB RAM; while the resolution is definitley much sharper than original Vive, everything else is a negative...at least to me and my family. While everyone has different likes and dislikes, let me explain the negatives from my use of the Vive Cosmos (used for two days).Fit: yes the halo strap is comfortable but with the design of the flip up, I just could not get a good sweet spot (clear focus across what my eyes were viewing in Origin or Steam VR or game) without really cranking down the knob onthe back of the headset which was painful. The problem is with this ability to flip up the HMD it does not allow for the HMD to sit flat and close to your face, resulting in severe light bleed from the nose area. I tried different adjustments for hours...all to no avail. Even with the knob cranked down as tight as I could get, there was still light bleed from the nose area and a lot of pain on my head from the severely tightened head strap. And no I do not have a big or small head, I am average; my entire family had the same problems I was having above.Resolution (The ONLY POSITIVE aspect of the VIVE COSMOS albeit blurriness was an issue at the edges of the eye lenses): yes, much sharper than the original vive but with a very small sweet spot thus leaving a lot of blur on the edges of the lens. I again tried different adjustments to include adjusting the IPD (distance between pupils of the eyes). My IPD is 68. The COSMOS allows and IPD adjustment of 61-73.Controllers: I did not think the controllers were too heavy nor do i think they were awkard to use. However, the issue with the controllers is they require two (2) AA batteries per controller. I did get about 6-7 hours of use before I had to replace the batteries. Also very few games work with these controllers as they are not mapped for many games. I tried over 10 games and only two worked without flaws...some would not work at all.Tracking: Not good....first the lighting issue--display kept popping up saying that the environment was too dark. My room has five (5) LED lights in the ceiling and a huge picture window of solid glass. There was enough light in my room to light up an entire drop zone! Tracking was jittery/clunky when using the controllers and many times I lost tracking and it would take 2-3 seconds to regain. I am of the opinion that inside out tracking is just not as accurate as outside in (i.e., using base stations...with our original Vive we have never had an issue with tracking day or night or with any app or game.) I understand that HTC did release a firmware update to address the problem with the lighting...but my question to HTC is why didn't this issue surface during testing...was the COSMOS properly tested,,by who and under what conditions??? Also, HTC is planning on releasing a HMD modular plate sometime in early 2020 (read that to mean maybe by June of 2020) that will allow tracking from outside in and thus allow the user to utilize Valve index or original Vive controllers....well, my next question to HTC is why wasn't this released at the same time as the VIVE Cosmos on 3 Oct....I suspect because it all comes down to HTC attitude of wait and see how many COSMOSs we sell and then if sales are good let's release the external tracking mod.In summary, the Vive COSMOS definitely improves on resolution display over previous headsets but that is it...everything else is negative compared to the original Vive; and it just DOES NOT go far enough to justify a $700.00 price tag. HTC is all about money and it is a shame because they have the capability to come out with the best VR sytem over any other company...including Valve. But there greed of money will hurt them and I predict that the COSMOS will bomb unless HTC Vive COSMOS undergoes some major renovations as pointed out by the many negative reviews of the COSMOS, and undergoes a major price cut. Last, to reinforce my point about their greed.. why is HTC discontinuing the original VIVE??? The original VIVE sold between 35-45% of all VR HMDs...so why abandon it vice reinforcing it and continue to support it! This is really very sad to me as I would like to see HTC be very, very successful in the VR market...but the decision makers in that company are OUT of TOUCH with reality and this could be the beginning of the end for HTC's VR quest.
B**E
Good but heavy
Liked it but had to return it because it was too heavy for the kids also it has trip hazard.
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