🎉 Level Up Your Game with Dual Connectivity!
The MAYFLASHGC Controller Adapter allows you to connect two GameCube controllers to your Wii or Wii U system, featuring customizable Turbo buttons and compatibility with all supported games, all in a compact and lightweight design.
Power Plug | No Plug |
Connector Type Used on Cable | Proprietary |
Number of Ports | 1 |
Compatible Devices | Wii U |
Specific Uses For Product | GameCube controller connectivity with Wii and U systems |
Unit Count | 1 Count |
Item Weight | 0.07 Kilograms |
Package Quantity | 1 |
Item Dimensions | 3.54 x 1.38 x 2.76 inches |
Color | white |
P**R
Excellent
Works great. Highly recommend if you have Native Gamecube controllers & want to use them on your Nintendo Wii.
Q**N
A great alternative to classic controllers!
I got this product to use for playing Wii games on my Wii U, and it's amazing! The connection between the Wii Remote and GameCube controller is consistent and doesn't cut out a lot. There are two things I would like to note, however.First, when pressing the start button on the GameCube controller, there is a delay around half a second to a full second, but it's the only issue I can find with the controls.Second, thrid-party Wii remotes are not recommended for this product, as the connections between the two controllers causes a lot of input reading issues (constantly going to the left, reading a single button input as a multiple button input, not reading inputs, etc.). I don't know in the case of third-party GameCube controllers, but I do believe the main issue to be the Wii remotes.Other than that, the product is great! I give it five stars because these are meant to be used with official Wii remotes. I do apologize if this rating is questionable to some.
C**T
Good with some caveats
Been on a bit of a Gamecube kick. I use my modded Wii to play these games. However, since the modern living room doesn't lend itself well to wired game controllers, I needed a solution that wasn't a Wavebird. I considered the 8bitdo G Bros., but was not sure on the compatibility on the Wii. So, I gave these a try. These work really well with some caveats that aren't well documented on forums.The first is vibration. These do not transfer vibration to the controller. If you are using Nintendont on the Wii, it treats it like a classic controller and vibrates the Wii remote instead. Personally I don't like that, but it seems to be difficult to transfer vibration to Gamecube controllers wirelessly.The next consideration is the way that it handles button mapping and the start button. Since the idea of this is to use the Gamecube controller as a classic controller, it has to make due with the button differences. Since there is no Select or - button, the number of times you hit the Start button changes what it does. The manual documents that, but I am having trouble getting it to function in practice.In addition to the start button confusion, it takes it a second to register the start button so pausing games take a second. Also, if you press it several times, it does something funny with the button mapping that causes the A button to not work. Requiring me to unplug and replug the controller in to the Wii remote. Thankfully, with some learning curve, these issues are avoided.All-in-all this is a great solution for using Gamecube controllers wirelessly. Just bear in mind the quirks!
A**R
No S/NES classic, and extra buttons are poorly implemented.
ZL has a ton of delay. The implementation of Select and Home make the Start button annoying to use. For Home, you just hold it until it's pressed. For Select, double press. But for start, you have to press it and then wait. Sometimes I'm not sure I even pressed it, so then I'll press it again only to unpause the game unintentionally. Delay is kept to a minimum with all other buttons. If this had a way to remap the extra buttons to button combinations (ex. L+R+Z+Start = Home) it would be perfect. For it's intended use, it's okay. As long as the game you're playing doesn't require ZL, and pressing Start and Select at the same time, it'll be fine. Most games use Start and Select the same way, so a double press is easy to get used to. It's also not intended to be used on the classic consoles, and that's because it doesn't work on them. It won't fit, and with an extension cable, it still won't work. This came out the year before the classic consoles, and before people found out about the hidden high resolution mode, but I'm surprised that after 7 years they still haven't made another or at least updated the firmware.I intended to use this for a project combining this and a GC+ 2.0 (some products won't recognize the GC+, but will with an adapter like this one if it supports Nintendo Classic controllers), but I can't signal that the start button is being held for more than half a second, so it's not usable for it. It's impossible because the start button signal is a set duration due to how they implemented it. This was the main reason I bought it, and I'm disappointed. Raphnet seems to be always out of stock, and this was the only other option aside from Mayflash's old version, which is slightly worse.Overall, if you can, get the raphnet one instead. It supports remapping, and while it's technically unsupported, it can work with the wavebird receiver. Or get the 8bitdo retro receiver if you play on a fast monitor so the delay is tolerable.
Trustpilot
Hace 2 meses
Hace 2 semanas